Healing being more challenging would be nice. I'm also in what appears to be a minority on the forums, because I also don't think the baseline healing kits beneath the OP always-available oGCDs are particularly interesting either; having like two GCD heals with barely any difference between them other than efficiency is an okay start, but a decision tree it is definitely not. Bouncing back and forth between juggling a modest damage kit and needing to swap out for a ~20 second triage with a few decent GCD heals and a short list of strong oGCDs back in Heavensward struck a decent balance between what would have otherwise been two kinda boring kit halves (on their own).
But I spend a decent chunk of time ranting at people who also seem to think "having one button for damage is just *chef's kiss* yum yum! Now just delete the oGCDs so we spam Cure when we're not spamming Glare!" would make healing better. Garbage can it all and start over for all I care. Current healer kits don't even have the distinction of any connection to their class lore. They're a collection of random, incoherent abilities that survived expansion slashing and were moved around to hide the huge holes where a glimmer of actual design used to live. Given your choice to spend the next GCD casting something, why would you use Thunder on a black mage? Easy, because Thundercloud is a strong, impactful part of the job design that outdamages Fire 4 if you don't overwrite too soon. Fire? Resetting the timer on Astral Fire. Freeze? Adds an umbral heart and lets you do more with your Flares. Why would you cast Regen? Who the hell knows, maybe it's the nearest Cure 2 equivalent button to your already cramped Glare finger. Holy? Because it's literally the only correct choice you have when facing a group of enemies. Assize? Because the white cooldown numbers disappeared. Cure 3? Because fuggit, why not, Medica 2 is overused and it basically does the same thing when you're in a stack, and trying to muscle memory where it is on the hotbar is the most fun you've had in the last ten minutes. Do Medica 2 or Cure 3 feed into another system that would give you pause to think about which of the two would influence your next move in a more interesting way? God no, but I'm gibbering into the void here because I hear "WHM is so well designed!" on these forums and ingame a frightening lot, largely because someone on the dev team figured out how to feed two entire heals in the Jumbled Trashpile Of Functionally Identical Healing Spells into poor man's Foul, as if that salvages the rest of the confused mess.
My rambling point here is, nuke the healers from orbit. There's barely anything worth saving. They're piles of barely-related buttons with some sparkles attached.



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