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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LeonKeyh View Post
    1. Implement shield degradation - Shields tick down as they sit on people, losing efficacy the further from the point between putting the shield on someone and them getting hit. With this setup, SCH's Emergency Tactics could maybe consume the shield to go a full heal to that point instead. Shields would decrease about the same rate as regen heals, so shield + regen would be fairly strong (unless they're already at max health)
    This one suggestion is particularly problematic. Shields are, by design, already numerically inferior to regens. This is an intentional design decision because shields allow you to survive a hit that would have killed you, whereas a regen would not prevent death even though the overall numerical effect is higher when the regen ticks for its full duration. Deflating shields over time would be double penalizing unless the initial shield potency is far far greater than we have now; however, increasing initial shield potency higher than we have now would trivialize many mechanics because healers would just get better at timing their shields to cast as late as possible, negating far more damage than the devs ever intended.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    This one suggestion is particularly problematic. Shields are, by design, already numerically inferior to regens. This is an intentional design decision because shields allow you to survive a hit that would have killed you, whereas a regen would not prevent death even though the overall numerical effect is higher when the regen ticks for its full duration. Deflating shields over time would be double penalizing unless the initial shield potency is far far greater than we have now; however, increasing initial shield potency higher than we have now would trivialize many mechanics because healers would just get better at timing their shields to cast as late as possible, negating far more damage than the devs ever intended.
    The only way shield degradation would be okay is if the amount the shied lowers goes into healing, making it both a shield and a regen effect.
    (4)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by inhaledcorn View Post
    The only way shield degradation would be okay is if the amount the shied lowers goes into healing, making it both a shield and a regen effect.
    But then it's just halfing the very concept we want to differentiate, no?

    Personally, I'd rather see shields reworked entirely to instead apply added (Magic) Defense that degrades over mitigation thus done, such that they have a total eHP increase across multiple strikes more similar to regen without being able to completely cheese mechanics (as they'd be able to if they absorbed all damage until drained and had that kind of overall strength). Both should be a sort of soft "they're covered; now we don't have to worry about them" with shields being the more preemptive but also the more quickly capped (shield effects shared and therefore merely replacing, rather than stacking, with each other) and/or expensive. At present, though, shields are so all-or-nothing that they're really only a single-blow maximum eHP increase that therefore has to be balanced so far down not to break mechanics that they're badly inefficient in not just mana, but potency per GCD.

    @GrimGale

    That's the direction I'd like to see healer designs go in as well: any and all ways of increasing eHP or better maintaining it when and on whom it's needed, not necessarily aimed at a pure healing / shield healing distinction, but just... diverse and interesting jobs.
    (0)
    Last edited by Shurrikhan; 04-06-2021 at 11:20 AM.