
Originally Posted by
inhaledcorn
2) 1.5s cast times with the 2.5 GCD: This seems like a necessity at this point for WHM and SCH. The 1.5s cast time is really what allows AST to be so strong since it can DPS and use oGCDs without that much lost in term of Malefic casts. For WHM, they're expected to heal or clip their DoT before they can use important stuff like Presence of Mind or Assize, and SCH has to use Ruin II or their DoT as well. Ruin II isn't even a SCH spell at this point: it's a holdover from Arcanist. Like, it's kinda bananas that the job that's known for oGCD healing is basically punished for oGCD healing.
We do not need all healers to be homogenized even further where they literally all play the same. I rather they have SCH actually make their faerie skills activate without being on the GCD or oGCD - treat it as an independent pet whose actions can be used without the scholar giving the command because the current oGCD command creates a very long delay for the pet to activate it between Embraces. If we can manually have the faerie hardcast the skill without spending an oGCD or break our GCD, that would be better. It will make it feel like an actual pet rather than a clunky and slow method to get an oGCD heal whose activation timing varies between 1 to 3 seconds after the initial cast. Plus, it'll differentiate the healers - AST may have oGCDs they can use whereas SCH faerie's abilities are subject to a cast timer, but can be cast concurrently with their GCD skills. In this manner, you can control your faerie heals much better without having to clip or have your faerie oGCDs fight for aetherflow oGCD weave slots. I do still agree that they should get some more weave slots though, but it definitely shouldn't be solved by just making every skill have a 1.5 cast time.

Originally Posted by
inhaledcorn
3) Piety gains an additional DPS benefit: Right now, Piety is a complete dump stat like Accuracy was before it was changed. Most healers would rather cut their piety down to 0 because it's really not that needed since most healing is done by Piety-less sources. It's mainly a cap on how many Raises you can perform before you're dry now. If Piety had some sort of dps benefit, then maybe my relic book wouldn't feel stronger than the Augmented tome book, which is 15 ilevels higher, btw. Personally, I'd like to see Direct Hit become DPS locked, but incorporate the Direct hit effect into Healer Piety and Tank Tenacity. This makes those stats more valuable since it carries something players like, and all the Tenacity/Piety gear has more of a use.
Yes, but also no. Piety is a stat that people use in prog and adjusted for comfort. No healers cut their piety down to 0 outside of a controlled setting because if you queue up in Duty Finder, you get screwed over by not having enough natural MP regen if the party is new and the healer end up spending a lot of MP to heal mistakes. Ideally, Piety should be adjusted to get a bit more bang for its buck by giving it a slight DPS boost, but simply letting healers stack piety because it's the healer equivalent for DPS materia makes it so we no longer have any MP management left. At that point, you might as well remove the MP bar entirely from healers.

Originally Posted by
inhaledcorn
SCH:
Hooo boy. Honestly, if nothing changes about SCH come Endwalker, and SGE is at least competently built, I can't say many people will play SCH. At level 80, I shouldn't feel like I have an incomplete kit. Why can't SCH have a true Cure II equivalent? Or a shield less Succor? Why to I need to use a cooldown that has no other benefit than turning my shield heals into raw heals? It doesn't even make them heal for more or cost less MP. What is even the point other than counteracting Doom mechanics or having to cast a second Succor because you already used Indom? Oh, and let's not even bring up the fact if you, heaven forbid, died. SCH is probably going to need a massive overhaul.
We have a Cure II equivalent called Adloquium, but we aren't supposed to be relying on it so heavily in the first place because we have a plethora of oGCD skills for that instead, which is enough to cover the damage for most content if you're using the skills effectively - that is where the 'tactics' in SCH takes into play. It's not meant to play like WHM who can bank on GCD heals for raw Hp healing when things go wrong. If the damage is that high that you cannot heal everything, then you should be also relying on your cohealer to cover the remaining damage as well. A shield healer really doesn't heal people to full hp, they heal enough to ensure the party survives the next mechanic.

Originally Posted by
inhaledcorn
1) Aetherflow, as it exists, is probably going to have to go. Aetherflow used to be a mechanic SCH got to access powerful oGCD healing tools with relatively short cooldowns at the cost of another resource and potential DPS. However, as the Expansions went on and the other healers also gained powerful oGCD tools, Aetherflow now feels like it's a punishment rather than a benefit. SE tried to get rid of Energy Drain at the beginning of the expansion which made Aetherflow virtually pointless and nearly non-functional. In 5.4, they nerfed it as punishment for SCH using it. It's painfully clear that SE does not want SCH to have Energy Drain. Honestly, I'd rather they scrap the whole thing before SCH becomes the next MNK.
2) Greater importance of the Fey Gauge: Right now, you can basically ignore this gauge and lose nearly nothing. It provides a rather weak single target regen and a healing AoE that is so weak and has such a long cooldown, I don't even know why it costs Fey Gauge. I'd like to see every fairy skill cost some fey gauge to use while these fairy skills have their cooldowns either removed or greatly reduced to compensate. It could be charged through Broil casts or Embrace casts if we ditch Aetherflow.
SCH just needs more free GCD weave slots outside of Ruin II that doesn't create a DPS loss to properly use all the oGCDs that move resources around. This can be done in a couple of ways -
1. The SMN treatment - give Ruin II an temporary buff and that replaces Ruin II it into Ruin IV with a stack of Ruination. You can save up for a free oGCD weave slot and hold it until you need it. At the same time, if you spend your stacks inefficiently, you can still use Ruin II to weave, but you would be punished for your own mistake by paying up a DPS cost.
2. Assuming SCH can get more DPS tools, give SCH Instant cast GCD DPS tools that are used in the SCH DPS rotation so they have more free weave windows, but Ruin II would be used for emergencies when those windows aren't up.
3. Energy Drain is decoupled from Aetherflow, Energy Drain is still an oGCD skill but has 3 charges, with a 30 second charge timer. This will enable Ruin II to be used more frequently, unless you blow all your stacks on your burst window - in which case you have to make the choice between whether using Ruin II without Energy Drain is a DPS gain in the next 30 seconds, or you would be able to avoid Ruin II alone by the time you need a weave window again. Essentially, you have to plan your GCDs accordingly after, which fits the 'tactical' part of SCH imo.
I think Aetherflow and Energy Drain should be decoupled while removing the weaker oGCD heals the SCH has in its kit - this is to move Aetherflow's importance a bit higher in heal priority while at the same time removing the weaker oGCD heals that take up a weave slot. Aetherflow is how SCH regains MP, so I think this mechanic should be kept. As for unused stacks, I think Aetherflow should be allowed to stack up to 6 times instead, but each use of Aetherflow only gives 3 stacks. This is to help avoid overcapping excess Aetherflow stacks / be able to utilize Aetherflow stacks for more heavy healing phases and avoid wasting them when they aren't needed. However, if you don't use aetherflow stacks by the time you reach 6 stacks on the third aetherflow window (180 seconds), you would just be overcapping like how WHM overcaps with 3 lilies (90 seconds).
Since Energy Drain would be decoupled, it should either be just a regular oGCD DPS skill with 3 charges that either
1. regenerates 500 MP on hit (ideally, you would have at least 1 charge used on CD like Assize)
2. or remove the MP regeneration and Aetherflow gives 1500 MP every 60 seconds to account for the change.
Heavy agree that Fey Gauge should have more importance - Currently, we either use Fey Gauge once for Fey Blessing (which is really weak AoE Heal every 60 seconds and barely consumes the Gauge), or we use it for a regen tether, except tethering an ally prevents us from using the other faerie oGCDs unless we break the tether - which creates the current oGCD tax for re-tethering. There's also a lot of instances where you could overcap on Fey Gauge due to the way it works. Making the faerie be able to cast these concurrently with our spells would be the best way to go about this since they'll actually be free after.
Alternatively, they could make the Fey Gauge be a resource that the SCH uses that doesn't require the faerie to be out - this resource is accessible during Dissipation to make Dissipation less clunky - you would be able to consume a decent amount of Fey Gauge to activate your version of an oGCD Whispering Dawn (These oGCD skills would share a cooldown with the Faerie's version so while you wouldn't be gatekeeped away from all your oGCDs, you still have to properly manage their usage). In Addition, using Dissipation can also grant some Fey Gauge to guarantee you can at least access one of your faerie's oGCD so you won't feel that powerless if you used it in an unplanned scenario.