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  1. #71
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by VelKallor View Post
    Because FF 14 REALLY needs a Raider.io type database to abuse, humiliate and denigrate players along with dps meters.

    Thank you, NO.
    Quote Originally Posted by Theodric View Post
    The game would benefit immensely from having more content for players to tackle.

    I'm not inclined to think we shouldn't get additional types of content just because a minority of players would abuse it. By that logic, we shouldn't get any casual or fluff content either because I guarantee that there's a whole lot of abuse from portions of the supposedly 'non-toxic' FFXIV community over on the likes of Reddit and Twitter.
    Having more content aside, any abuse "done" outside of the game is irrelevant unless it spills over to the game itself.

    So, in conclusion:

    Let's have more types of contents that are casual enough to fit the official stance of needing no third party tool!

    Win-win for both sides?
    (4)

  2. #72
    Player
    Psytic's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ezra Thorne
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VelKallor View Post
    Because FF 14 REALLY needs a Raider.io type database to abuse, humiliate and denigrate players along with dps meters.

    Thank you, NO.
    What if they had a timed Deep Dungeon with keys similar to potd or heaven on high and added gear tokens to get unique gear. Id totally tackle it. I guess Torghast was WoW trying to copy this and it blew up in their face. But I wouldnt be tying relic / legendaries to it as the only way to get them. If people can just do it as an alternate way to gear without being forced with a gun to their head and it actually had challenge modes with the leader boards it could be fun with more tile sets and interesting mechanics added. The problem with WoW is you hit a point that you HAVE to either Raid or push Mythic or go no where in gear level and dont progress. In FFXIV with being able to gear from multiple casual types of content it wouldnt be forced on you or be toxic. Id put the reward on the level as an Expert Roulette or something like that but with unique gear sets you can buy.
    (2)
    Last edited by Psytic; 04-01-2021 at 12:07 PM.

  3. #73
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alaray View Post
    To be fair on this point, 9.1 will have a raid in it. 5.5 will have... 1 trial.
    If you're playing FFXIV instead of WoW for the raids...you may be doing it wrong, imo. Just sayin'...
    (1)

  4. #74
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KeshLives View Post
    If you're playing FFXIV instead of WoW for the raids...you may be doing it wrong, imo. Just sayin'...
    Eh, I prefer XIV's raids usually. I've raided in both games, WoW raids feel pretty boring unless you're doing Mythic. But that's my opinion.
    (4)

  5. #75
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Puremallace View Post
    There is no reason that FF14 should not have already adapted a Mythic plus type system in FF14 with in game leader boards and more of a focus on cosmetics vs gear progression.
    Well, in one way, I can see that, but, you probably already well know the risks of being *too much* like WoW, as well. That was tried before, and that game had a great start, a really good first expansion...and not much after that. I submit that it was *too close*, so after a while, after the new wore off, people went back to the original game, unless they were very bitter.

    (Having said that, I still go back and play my cleric for a month or so once a year, for nostalgia...) (I guess there's a very slim chance you're not the Pure Mallace I think you are, but I'd be surprised...)

    EDIT: To be clear, I don't really have a 'pet MMO' to be unhappy at, either. WoW isn't offering what I want at this time, and that's too bad. I think there's too many tryhards too worried about how other people are playing the game, and it's a waste. YMMV. ESO, I love the overland game, but the dungeon/raid scene is even mores speed-addicted than WoW is, imo. GW2 just never really worked for me. BDO's great till the "PvP for your grinding spot" kicks in. I'm enjoying this one for now. Ask me in six months, I'll probably be playing something else by then, and just as likely as not, it may having nothing to do with anything 'wrong' with FFXIV. I played one game (WoW) from 2005 to 2012, and I will probably never repeat that, ever. I started my MMO-hopping in November 2012. I bet Pure knows what that was...
    (3)
    Last edited by KeshLives; 04-03-2021 at 03:51 AM.

  6. #76
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alaray View Post
    Eh, I prefer XIV's raids usually. I've raided in both games, WoW raids feel pretty boring unless you're doing Mythic. But that's my opinion.
    Fair enough. Different people like different things.
    (1)

  7. #77
    Player
    Memoranda's Avatar
    Join Date
    Aug 2020
    Posts
    34
    Character
    Millie Milim
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Is it bad I'm only playing at current because I feel obligated to (finally) getting at least one job to 80 and finishing the ShB story line before 6.0 hits? As many people praise this game, it still as a lot of issues-- whether or not they're as numerous as WoW's is up for debate, but I for one don't plan on staying for very long after Endwalker unless Square makes more than a token effort to help some of the more struggling jobs in the game. We all know which ones, I'm certainly not going to repost what too many of the community on the forums are parroting. But seeing as we're getting another two new jobs for 6.0, I am fully expecting that all of their development manpower is going into Sage and whatever the new melee will be instead of taking player feedback to heart when we discuss less-than-optimal jobs. You can hand me that trite, "Well, all jobs can be used and do well!" but we all know that's a bunch of horse dung. Start getting into Savage content and you start really noticing which jobs you almost never see. I was really hoping that 5.5 would at least offer a few more band-aids while we wait for Endwalker, but it looks like we're just out of luck in that regard...
    (2)

  8. #78
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,244
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Puremallace View Post
    Well go tell Blizzard. I keep track of this stuff because why not...

    Anyways at the recent Blizzcon they announced their 9.1 patch but the problem is details were super sparse and very up in the air so obviously people got concerned about a MASSIVE content drought that lined up this patch in August or September for some mysterious reason... FF14 players know why.

    Now MAGICALLY out of thin air they announce their PTR for patch 9.1 exactly 2 weeks from today. Can anyone name something else that comes out exactly 2 weeks from today?

    Square Enix keep doing exactly what you are doing and make the game about content and not endless systems. Blizzard has consistently tried to line up patch cycles to drown out FF14 news because they are scared and the feedback on the unsub surveys must be brutal.
    Nope for a game that requires or can host 100s of players.. then all MMOs is small... compared to some of the games designed for smartphones... that has 50million+ people playing.
    (0)

  9. #79
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KeshLives View Post
    If you're playing FFXIV instead of WoW for the raids...you may be doing it wrong, imo. Just sayin'...
    I raided in WoW. I don't miss having to sink in so much time just to get a chance to clear a tier. I'm not saying I don't like working hard, but in WoW tiers typically have 9 to 13 bosses which takes a very long time to do, which means you raid a lot each lockout. And that means if you work long hours or have a family...forget about raiding. You likely just won't have the time for it. FFXIV's raiding is more accessible due to needing a much smaller time commitment each lockout.

    Also I much prefer being in a smaller raid team because it gives you more room to joke around and have a laugh. You can't do that as much in a 20 man due to voice chat becoming impossible to follow if too many join in. It's also much more difficult to manage 20 people so the tone tends to be far more serious to keep everyone in line.

    And I felt that some WoW tiers had a quantity over quality issue. More bosses doesn't always equate to more fun.

    Both games have good and bad things about their raid design. Which is better depends on your circumstances and what you want. For me it's FF. I enjoy that I can still clear tiers without having to sacrifice so much time I could be spending to do other things.
    (1)

  10. #80
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Penthea View Post
    I raided in WoW. I don't miss having to sink in so much time just to get a chance to clear a tier. I'm not saying I don't like working hard, but in WoW tiers typically have 9 to 13 bosses which takes a very long time to do, which means you raid a lot each lockout. And that means if you work long hours or have a family...forget about raiding. You likely just won't have the time for it. FFXIV's raiding is more accessible due to needing a much smaller time commitment each lockout.

    Also I much prefer being in a smaller raid team because it gives you more room to joke around and have a laugh. You can't do that as much in a 20 man due to voice chat becoming impossible to follow if too many join in. It's also much more difficult to manage 20 people so the tone tends to be far more serious to keep everyone in line.

    And I felt that some WoW tiers had a quantity over quality issue. More bosses doesn't always equate to more fun.

    Both games have good and bad things about their raid design. Which is better depends on your circumstances and what you want. For me it's FF. I enjoy that I can still clear tiers without having to sacrifice so much time I could be spending to do other things.
    I don't want you thinking I automatically think WoW raids good, FFXIV raids BAD. I don't. I remember finally downing Twin Emps many years ago, for example, but back then, I played 16 hours a day 7 days a week. Was recovering from major surgery and depression, and I was much safer in my chair playing WoW than I was doing destructive things I could have been doing.

    I think my comment was a little too off the cuff, really. I don't really associate FFXIV with raids, whereas I used to do a ton of it in WoW, but I know FFXIV has them, and, they're just not my favorite things anymore. If they were, I'd probably still be playing WoW. I have two different guilds who will have things cleared before aotc, but they're not like top 100, and either would simply re-invite me if I asked...but I'm just not into it anymore.

    Having said that, doing the mandatory 3 runs of Crystal Tower to finish out post-ARR content was actually quite a bit of fun. I think I died twice, and was in a couple first-attempt wipes from insta-kill mechanics I wasn't aware of the first time, but I wasn't alone. No one had a fit, no one raged, someone would speak up and say, "Hey, this is how mechanic A works, so you know next attempt." No drama, no raging or ragequits; we pulled again, and moved on. Granted, it's not exactly savage difficulty in there, but I'm ok with that, too. I think it would suck to force savage difficulty as part of MSQ, really. Lots of bad to dodge, so you kept busy.
    (1)

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