Damage intended for the tank- what?
Damage is intended for everyone, it's intended to kill... And the tank's job is to make sure the damage is redirected to them because they have the health to survive it longer and the tools to mitigate...
Honestly? As long as they don't die, DPS and healer hp during pulls might as well be some sort of shield for the tank as well.
If the healer or a DPS take damage during a pull and survive it, it means it's going to be less damage on the tank that the healer will have to do and therefore more time to deal damage. More time to deal damage means less to heal because the mobs will be alive to hurt the tank for a shorter time, and that also means faster pulls and therefore a faster duty. And if on top of that the DPS use Arm's Length? More mitigation, that's just great.



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