Dps also deserve to be KICKED turn about is fair play. If you are dps then you are not the tank and it is not your job to take damage intended for the tank.Myeah, toss on an Arm's Length and stay nearby (if I'm tanking). A single AoE will grab everything off the DPS and two will cement the hate on me (they also kinda made this easier for me as now the mobs are closely stacked together and not spread out).
I genuinely do not understand why some tanks would just willingly let a DPS and/or healer KO because they pulled (it's a toxic attitude to have and definitely deserves a kick for griefing). The tanks primary job is holding hate and using defensive CD's, not holding the party hostage and being a party dictator (if they want to be a team leader, then they should act like one).
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!



Damage intended for the tank- what?
Damage is intended for everyone, it's intended to kill... And the tank's job is to make sure the damage is redirected to them because they have the health to survive it longer and the tools to mitigate...
Honestly? As long as they don't die, DPS and healer hp during pulls might as well be some sort of shield for the tank as well.
If the healer or a DPS take damage during a pull and survive it, it means it's going to be less damage on the tank that the healer will have to do and therefore more time to deal damage. More time to deal damage means less to heal because the mobs will be alive to hurt the tank for a shorter time, and that also means faster pulls and therefore a faster duty. And if on top of that the DPS use Arm's Length? More mitigation, that's just great.
im baby
if a dps deciding to job the tanks job is ok, then its ok if I decide to dps and not heal them. Turn about is fair play..Damage intended for the tank- what?
Damage is intended for everyone, it's intended to kill... And the tank's job is to make sure the damage is redirected to them because they have the health to survive it longer and the tools to mitigate...
Honestly? As long as they don't die, DPS and healer hp during pulls might as well be some sort of shield for the tank as well.
If the healer or a DPS take damage during a pull and survive it, it means it's going to be less damage on the tank that the healer will have to do and therefore more time to deal damage. More time to deal damage means less to heal because the mobs will be alive to hurt the tank for a shorter time, and that also means faster pulls and therefore a faster duty. And if on top of that the DPS use Arm's Length? More mitigation, that's just great.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!



For the nth time, the tank's job is not necessarily to PULL first, they are NOT the party's leader and they do NOT set the pace of a run alone. Their job is to GRAB and HOLD the aggro.
Then suppose that indeed, it is the tank's job to pull, it doesn't take away from their duty as a tank to get the aggro. What you are advocating for is griefing: a DPS starting to dish damage out sooner so long as they are conscious about it and the tank's mind doesn't shatter at the thought of it, it will not harm the run at all, quite the opposite because of what I mentioned in my previous post, whereas a tank refusing to tank or a healer refusing to heal will slow the run down because they are explicitly refusing to do the critical job they queued for.


Your example would fit closer if you stopped healing because you saw a vercure on the RDM, as the dps going ahead of the tank doesn't conflict with you doing what you signed up for, correct?
So now you're just being petty to others for petty's sake. Great mindset to have.




Which can be solved if you, as a tank, do your AoE and become the main target. It's that easy.
I would also like to mention it's easily possible to complete dungeons without a tank.
Last edited by Nestama; 04-02-2021 at 10:06 AM.
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