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  1. #41
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    That'd make it more difficult for a PLD to solo content, or save a run in situations where the healer is dead and there isn't a player in the party capable of bringing them back into the fight. It takes more time, sure, but I've had a lot of fun seeing and playing as a PLD using Clemency to keep himself and another player alive to finish a battle.
    I had one of those in a full party two days back, it was fun (as always) to watch the skill and heroics... 6 dead players, 2 tanks left. PLD MT and DRK OT. Both were skilled players and a joy to watch.
    (1)
    やはり、お前は……笑顔が……イイ

  2. #42
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bsrking5 View Post
    I've also seen it fail plenty of times, your point is?
    Failing or successfully managing "sudden recoveries" doesn't matter since it depends on several factors like player skill, what role are still alive, what mechanic is up to come...
    As long as there is no enrage timer threatening us, what matter is, can you actually have the option to recover.

    So no, it's not BS.
    (1)

  3. #43
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,212
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shibi View Post
    I had one of those in a full party two days back, it was fun (as always) to watch the skill and heroics... 6 dead players, 2 tanks left. PLD MT and DRK OT. Both were skilled players and a joy to watch.
    Malikah's Well is also a notable one - healer dies at 50%, PLD can eke out a win if they clemency right with Requiescat if they do their rotation right for proper MP gain and DPS also dodge all subsequent mechanics.
    (3)

  4. #44
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Sometimes you don't even need healers anymore.

    Just the other day in Emerald Weapon NM both healers died to the first slide mechanic in phase 2, and we just did the rest of the fight without raises or healers. Second Wind did its job just fine, but the reality is that content is rather a joke on damage in the first place. So yes, MP was overrated here. Well maybe not for the Black Mage.
    (1)

  5. #45
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by technole View Post
    Sometimes you don't even need healers anymore.

    Just the other day in Emerald Weapon NM both healers died to the first slide mechanic in phase 2, and we just did the rest of the fight without raises or healers. Second Wind did its job just fine, but the reality is that content is rather a joke on damage in the first place. So yes, MP was overrated here. Well maybe not for the Black Mage.
    I did Ghimlyt Dark when it was the current Expert with 3 other friends. We did WAR + 3 DPS. Didn’t need a healer at all. Expert dungeons now can be done the same way, especially if your tank is a WAR because they are gods at healing themselves with no cost to their damage capabilities.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #46
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,175
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bsrking5 View Post
    SE will never do that. Thats to far on the hardcore side. FFXIV leans very heavily casual.
    It arguably has a lot for the casual player to benefit from. Spells that weaker players use as a crutch like Cure or Medica 1 or Physick go from costing little to now costing nothing, and abilities new players feel like "should only be used in emergency" like Benediction can still be made free to have no MP cost.
    (0)

  7. #47
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Probably said before but MP is still a meaningful resource to most of the jobs.

    BLM treats MP so dynamically that it feels like a gauge of its own.

    I'd say, maybe make it more impactful for healers... It's nearly impossible of run out of MP if you're using your free tools optimally due to how scripted the fights are.
    (0)

  8. #48
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raikai View Post
    Probably said before but MP is still a meaningful resource to most of the jobs.
    Eh, not really.

    WAR and GNB don’t use MP. None of the 4 melee DPS use it. None of the 3 physical ranged use it. Healers barely have to monitor it unless shat is really hitting the fan. Same with SMN and RDM—they’re only impacted by death or multiple raises in the case of RDM. BLM uses it...but you could also just rework their Astral/Umbral phases into a gauge and it be more or less the same thing, really. DRK and PLD could also be reworked without MP, so it’s not as meaningful a resource in my opinion.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #49
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I don't really see the point of removing the MP gauge in general, except for the jobs that just don't use it, since at the end of the day it's just another meter that empties and refills at set intervals. I suppose we could get more individual job flavor if that resource was renamed on a per-job basis but unless the gameplay of them changes in some way then it doesn't matter either way. I dunno just seems like a weird change but then again so was the removal of TP to me when it happened but that accompanied gameplay changes to justify it.

    Do we need MP anymore? I mean this is a JRPG so I guess yeah since it's a staple design trope of the genre, but I wouldn't miss it if was taken away or retooled.
    (0)

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