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  1. #1
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80

    Dark Knight where is my Identiy

    The currently Dark does not feel like it has an identity. Many of the player base feel like it is a mimic of Warrior. We would like our own identity. There are two DPS designs in the game, Direct Damage and Damage over time. A damage over time tanking style is doable in the current meta. My suggestions for this style of tanking are as follows.
    Abilities

    Hard Slash Lv.1 Weaponskill Instant 2.5s 3y 0y
    Delivers an attack with a potency of 200.

    Syphon Strike Lv. 2 Weaponskill Instant 2.5s 3y 0y
    Delivers an attack with a potency of 100.
    Combo Action: Hard Slash
    Combo Potency: 300
    Combo Bonus: Restores MP
    Armor of Shadow Bonus: +20% MP

    Souleater Lv. 26 Weaponskill Instant 2.5s 3y 0y
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike
    Combo Potency: 400
    Combo Bonus: Restores own HP
    Cure Potency: 300
    Combo Bonus: Increases Blood Gauge by 20

    Flood of Darkness
    (Job Quest) Lv. 30. Ability Instant 2s 3000MP 10y 10y.
    Deals unaspected damage with a potency of 200 to all enemies in a straight line before you.
    Additional Effect: Corruption
    Damage over time: Potency: 50
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Edge of Darkness.

    Edge of Darkness
    (Job Quest) Lv .40 Ability Instant 2s 3000MP 3y 0y
    Deals unaspected damage with a potency of 280.
    Additional Effect: Corruption
    Damage over time: Potency: 70
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Flood of Darkness.

    Living Dead Lv. 50. Ability Instant 300s - 0y 0y
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effects of Living Dead, instead of becoming KO’d, your status will change to Walking Dead. While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade if 100%. If 100% is not restored, you will be KO’d.
    Walking Dead Duration: 10s
    Combo Action: Armor of Shadows
    Combo Effect: Reduces HP restored by 50%
    (3)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  2. #2
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80
    Salted Earth Lv. 52. Ability Instant 35s - 15y 5y
    Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
    Duration: 15s
    Additional Effect: Standing in salted earth grants Armor of Shadows.
    Duration: 21s

    Abyssal Drain Lv. 56 Ability 1.5s Channel / OGC 2.5s 2000 MP 15y 5y
    Deals unaspected damage with a potency of 200 to target.
    Additional Effect: Restores own HP
    Cure Potency: 100
    Combo Action: Armor of Shadows
    Deals unaspected damage with a potency of 400 to target.
    Combo Cure Potency: 200
    Combo Effect: Armor of Shadows enhances Abyssal Drain to AoE

    Stalwart Soul Lv. 58 Ability Instant 2.5s - 0y 5y
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Combo Action: Unleash
    Combo Potency: 160
    Armor of Shadow Bonus: +20% MP

    Carve and Spit (Job Quest) Lv. 60 Ability Instant 60s 3y 0y
    Delivers a threefold attack with a potency of 450.
    Additional Effect: Restores MP
    Additional Effect: Devour
    Devour Bonus: Increases the potency of Carve and Spit by 100 per Corruption consumed.

    Bloodspiller Lv. 62 Weaponskill Instant 2.5s 3y 0y
    Delivers an attack with a potency of 480.
    Additional Effect: Corruption
    Damage over time: Potency: 120
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Blood Gauge Cost: 50

    Quietus Lv. 64 Weaponskill Instant 2.5s 0y 5y
    Delivers an attack with a potency of 155.
    Additional Effect: Corruption
    Damage over time: Potency: 55
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Blood Gauge Cost: 50

    Flood of Shadow Lv. 74. Ability Instant 2s 3000MP 10y 10y.
    Deals unaspected damage with a potency of 240 to all enemies in a straight line before you.
    Additional Effect: Corruption
    Damage over time: Potency: 60
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Edge of Darkness.

    Edge of Shadow Lv. 74. Ability Instant 2s 3000MP 3y 0y
    Deals unaspected damage with a potency of 400.
    Additional Effect: Corruption
    Damage over time: Potency: 100
    Bonus Effect: Stacks 5 times
    Duration: 21s
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Flood of Darkness.

    Traits

    Soul of Corruption
    Lv. 50
    Flood and Edge abilities now grant Corruption.

    Dead Earth
    Lv. 56
    Salted Earth now grants Armor of Shadows.

    Dark Enhancement
    Level 72
    Stalwart Soul now restores MP and grants 20 Blood gauge.

    Darkening Shadows
    Level 82
    Armor of Shadows now increases Combo bonuses of skills by +20%.
    (1)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    PLD and GNB are the dot tank jobs. WAR and DRK are direct damage.

    I have faith that the devs will use 80-90 to redefine the identity of WAR and DRK.
    (6)

  4. #4
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80
    PLD and GNB both have a single dot in their rotation. The core the PLD build is a combo of direct damage and magic damage. The core of the GNB is fast paced direct damage. The core of WAR is intervals of burst damage with no pure sustain support in the downtime window. DRK mimics that setup, and its single DOT does not offer overall sustain support. SMN is primarily a DOT DPS class with Direct damage support skills and burst windows built around summoning monster. My suggestion would be a structure along those lines but for tanking. The build would be based around maintaining DOT stacks. Reapplying the DOT refreshes that entire stack. Having a summons that can produce the dots as well and then have its own burst window of consuming the DOTS or giving the player the right to choose when to explode the DOTS would make the shadow more interactive.
    (1)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    PLD is the only dot tank right now since is the only tank that manage a dot wich is goring blade and try to keep it up all the time (circle of scor is just an oGCD more), GNB is just 2 dots that are only used on no mercy bcs skill recast so there is no diference to like salted earth so basically all tanks are direct damage except PLD.

    I have no faith on SE will redefine WAR and DRK identity only with the 80-90 lvls when DRK need changes on his entire kit to build a gameplay identity again, as long as en entire blood system and delirium remain at is now it would affect negatively the job identity with WAR.
    (7)

  6. #6
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Dark Knight is fine.
    (7)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  7. #7
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AC9Breaker View Post
    Dark Knight is fine.
    "No, it's not your opinion. You're just wrong." - probably Einstein or something. /s

    No, seriously. I don't how a copy-pasted job from WAR - which is already bland - with some semi-magick Shinten shenanigans can even be considered "fine"?! Don't encourage the devs to repeat such abominations!
    (18)

  8. #8
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Never forget what they took from you.
    (11)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    more like Dark Warrior is fine since is a perfectly funcional job, outside of his viability the job is on his worst state gameplay identity wise and needs help.
    (8)

  10. #10
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AC9Breaker View Post
    Dark Knight is fine.
    That would be true if... it wasn't a fast-paced, hectic class with MP resource management. There once was a job with these aspects and it was called HW DRK.

    Our current Dark Knight iteration is balanced, indeed. But it lacks essence and style. What used to be its own weight in this game was exchanged for a Warrior knockoff with an inferior Inner Release window, aka. Delirium. Bloodspiller and Quietus were never intended to be used in the same fashion as Fell Cleave and Decimate. Edge of Shadow and Flood of Shadow are also boring to use. Living Shadow is a glorified DoT with no interaction, a lazy attempt to downplay the misshandling of 5.0 DRK. Players were frustrated with Dark Arts back in 4.0, however I have never seen or heard that anyone wanted DRK to be like Warrior. Not even once.

    Enjoying its current iteration is fine. Opinions differ but I've been playing this rework roughly since the start of ShB and god I have never been this bored. This job just screams lazy to me, like the developers think I'm so dumb and brainless I can't even manage a DoT. Just because the DRK threads are silent as of late doesn't mean we stopped having faith in a rework. Everyone has a favourite job/class in this game and for me it's DRK. So yes, this is a big deal to me and I refuse to see the logic in having a rip-off when Warrior is just as viable.
    (10)

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