Gender locking is outdated, let people wear what they like, the more options the better
Gender locking is outdated, let people wear what they like, the more options the better
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.






At a practical level they still need to adjust all the models so they exist. It's not like real life where the clothes exist independently of the person and the only thing physically stopping them is whether it fits.
True which is why I said gender locking design is outdated, if it was never implemented they would never have to now go through the extra work of making them fit other genders, instead they would from the start design each set for both before releasing them no matter how silly some might have looked.
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.
Maybe I am not understanding you.True which is why I said gender locking design is outdated, if it was never implemented they would never have to now go through the extra work of making them fit other genders, instead they would from the start design each set for both before releasing them no matter how silly some might have looked.
It's always needed 2 models (by x races) to be made for the clothing. Made 7 years ago, or made today, it's the same number of artist hours to model the boobies into the female clothing asset and texture it (or remove the boobies for a male version).
I don't see how it really changes anything. If the artist spent 100 hours back in 2013 to make both models, or 70 hours in 2013 to make a single gender model and 30 hours in 2021 to add the other gender. It's still 100 hours of artist time.
Last edited by Shibi; 03-31-2021 at 08:41 PM. Reason: clarifying hyur and lalafel body models are quite different on top of gender body model differences!
I'd think that player was only referring to the concept art/design of the item, which yeah would be just 1 effort.Maybe I am not understanding you.
It's always needed 2 models (by x races) to be made for the clothing. Made 7 years ago, or made today, it's the same number of artist hours to model the boobies into the female clothing asset and texture it (or remove the boobies for a male version).
I don't see how it really changes anything. If the artist spent 100 hours back in 2013 to make both models, or 70 hours in 2013 to make a single gender model and 30 hours in 2021 to add the other gender. It's still 100 hours of artist time.
But you're right about the working hours to model the 3D item,and not even about boobies... The female body's proportions are completely distinct, it's like refitting the model to a different race altogether.
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