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  1. #1
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Except it's not 2 minutes longer it's 7~10.
    (6)
    im baby

  2. #2
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Everyone likes to say it's a team effort when talking about things like healer dps or tanks that should peel, but then give selfish dps a pass when *they* don't play with the team.
    Thiiiis. So. Much. It's also why I just don't heal or tank dungeons anymore, only trials/raids. Amazing how many people don't see/ignore their own hypocrisy. I'll queue dungeons as dps, and I never pull for the tank. They can take what they want, big or small, and I'll just press my buttons over here.

    Quote Originally Posted by ZedxKayn View Post
    Except it's not 2 minutes longer it's 7~10.
    It's really not. Not unless people are literally just standing there, picking their noses for minutes at a time.
    (3)
    Last edited by Mirhd; 03-30-2021 at 02:46 PM. Reason: spelling

  3. #3
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Mirhd View Post
    It's really not. Not unless people are literally just standing their, picking their noses for minutes at a time.
    It very much is, and most dungeons have players picking their noses during pulls. People don't realize just how fast a dungeon can be until they themselves perform great and get put in a group that performs just as good. If a dungeon can be done in 10 minutes, why make it 18?
    (6)
    im baby

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZedxKayn View Post
    It very much is, and most dungeons have players picking their noses during pulls. People don't realize just how fast a dungeon can be until they themselves perform great and get put in a group that performs just as good. If a dungeon can be done in 10 minutes, why make it 18?
    I'm all for fast, smooth dungeon runs. However, I would rather have a group that is slow and steady but ultimately finishes the race instead of a group that tries to go faster than they are capable of and results in multiple wipes, which wastes more time than the tank pulling slower. At the end of the day, only the healer and/or tank know their own capabilities. It is not my or anyone else's place to force them to go faster. They could be confronted about it, which they would be free to comply or not comply. Then it becomes a choice of either sucking it up, leaving or kicking the "problem" members. The last 2 could waste even more time if a disagreement is had. Sure, they could be kicked, but that's a bit of a jerk move...and also wastes more time than needed. In an attempt to get a faster tank, they most likely wasted at least 1-2 minutes trying to replace them, and that's after trying to get them to go faster which probably took a minute or two to sort out. So...that 5 minutes extra (seriously, it rarely takes longer than that with a slow tank) just turned into 6-7, if not more.
    (4)
    Last edited by Vahlnir; 03-30-2021 at 03:02 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Vahlnir View Post
    I'm all for fast, smooth dungeon runs. However, I would rather have a group that is slow and steady but ultimately finishes the race instead of a group that tries to go faster than they are capable of and results in multiple wipes, which wastes more time than the tank pulling slower. At the end of the day, only the healer and/or tank know their own capabilities. It is not my or anyone else's place to force them to go faster. They could be confronted about it, which they would be free to comply or not comply. Then it becomes a choice of either sucking it up, leaving or kicking the "problem" members. The last 2 could waste even more time if a disagreement is had. Sure, they could be kicked, but that's a bit of a jerk move...and also wastes more time than needed. In an attempt to get a faster tank, they most likely wasted at least 1-2 minutes trying to replace them, and that's after trying to get them to go faster which probably took a minute or two to sort out. So...that 5 minutes extra (seriously, it rarely takes longer than that with a slow tank) just turned into 6-7, if not more.
    There's also the fun factor

    AOEing 3 mobs instead of 8 isn't fun
    Pressing literally nothing but art of war isn't fun
    And I'm not about to do that for 17 minutes when I could land more satisfying AoEs or use more of my kit as a healer for 11 minutes
    It could also be faster to kick a slow tank, single pull without a tank until one rejoins (it's usually rather fast, I always get a new tank in less than one pull personally), then finish with normal pulls.
    (15)
    im baby

  6. #6
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ZedxKayn View Post
    It very much is, and most dungeons have players picking their noses during pulls. People don't realize just how fast a dungeon can be until they themselves perform great and get put in a group that performs just as good. If a dungeon can be done in 10 minutes, why make it 18?
    It very much isn't. I won't say you haven't had super slow groups, as I'm sure that's happened at some point, but acting as if that's the norm/common is just willfully dishonest. Pulling two groups or w/e at a time doesn't result in a super slow run unless no one is using aoe... and I can count the number of times I've seen that on one hand.

    I've noticed people on this forum tend to exaggerate things heavily, and it's almost always extremes with some people. Even my own weird experiences I've mentioned in the duty finder thread are a small, small number of runs I've had, hardly the norm. But sure, keep insisting 5 extra minutes (if even that. certainly not 10, for crying out loud) is the end of the world.
    (5)

  7. #7
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I will say this farming these tomes for the event has put into perspective how slow and annoying single pull tanks are and just how strong heals can be in certain content.

    Either way this event has shown me the darker side of tanks and how petty they can be. I have had tanks that do not grab aggro if you pull extra mobs, if you pull the boss they stand around.

    I have had healers that complain about pull size even though they can keep the tank alive.

    I get they could be new uncomfortable etc . . . Still
    (2)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,643
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awha View Post
    I have had healers that complain about pull size even though they can keep the tank alive.
    They may have had to use every CD they had doing it. If they were commenting on pull size, it sounds like they had struggles. If they used all CDs, they're not going to have anything for the next big pull, so it's mostly likely a pace they can handle one time but not something they can maintain. If I'm pulling out the Cure IIs because everything else is down, I'm definitely asking that group to dial the pulls back.
    (2)

  9. #9
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,277
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by TaleraRistain View Post
    They may have had to use every CD they had doing it. If they were commenting on pull size, it sounds like they had struggles. If they used all CDs, they're not going to have anything for the next big pull, so it's mostly likely a pace they can handle one time but not something they can maintain. If I'm pulling out the Cure IIs because everything else is down, I'm definitely asking that group to dial the pulls back.
    Oh dear, healers actually using all their cooldowns. How dare.
    (12)

  10. #10
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by TaleraRistain View Post
    They may have had to use every CD they had doing it. If they were commenting on pull size, it sounds like they had struggles. If they used all CDs, they're not going to have anything for the next big pull, so it's mostly likely a pace they can handle one time but not something they can maintain. If I'm pulling out the Cure IIs because everything else is down, I'm definitely asking that group to dial the pulls back.
    Should have added more I am a healer so I also know when a healer has to blow everything to keep a tank alive. Though even as a healer if the tank is a paper tank not using cooldowns outside a few dungeons it is still is fairly easy to do damage and keep the tank alive. Sure cooldowns are nice but yeah.

    Even with gcd usage if your dps is on point it is still easier to do larger pulls and even in those cases I still find the time to get off damage spells as whm.
    (4)
    Last edited by Awha; 04-03-2021 at 09:12 PM.

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