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  1. #1
    Player
    Kristale's Avatar
    Join Date
    Jul 2015
    Posts
    13
    Character
    Ollie Octavius
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Echoing some others, I think it would be quite the undertaking to balance for this and for the same reasons others have had.
    What they CAN work with however is how gear scaling works.

    An idea could be that queueing for a dungeon syncs your ilvl to the average ilvl the content is designed for. Upsides are many: earlier instances would be kept more engaging since you know, you have to actually try and not just steamroll everything. It would fix the infernal alliance raid roulette and the people cheesing it into a mind-numbing desert of LotA/ST. The average skill level of newer players would also increase I feel, since actually having to try a bit will enforce some kind of game knowledge barrier to progression rather than just being carried through dungeons in 10 mins by max geared players.

    Personally I see no downsides unless you just like steamrolling everything, in which case, you do you I guess? I personally would rather be engaged than not.
    (1)

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Kristale View Post
    Echoing some others, I think it would be quite the undertaking to balance for this and for the same reasons others have had.
    What they CAN work with however is how gear scaling works.

    An idea could be that queueing for a dungeon syncs your ilvl to the average ilvl the content is designed for. Upsides are many: earlier instances would be kept more engaging since you know, you have to actually try and not just steamroll everything. It would fix the infernal alliance raid roulette and the people cheesing it into a mind-numbing desert of LotA/ST. The average skill level of newer players would also increase I feel, since actually having to try a bit will enforce some kind of game knowledge barrier to progression rather than just being carried through dungeons in 10 mins by max geared players.

    Personally I see no downsides unless you just like steamrolling everything, in which case, you do you I guess? I personally would rather be engaged than not.
    Nowadays, I don't think I'd mind if they're doing it for all contents in the game. (In past threads, I've opposed singling out ARR Alliance raids with this limitation.)

    On the other hand, technically, these contents are supposed to be designed for min ilvl. Otherwise, it would be impossible to clear at min ilvl. So to appease a little bit some of the people who already hate ilvl sync because they want a sense of progression, sync leveling contents as they are, but sync non-leveling (or upper leveling like 49, 59, etc.) contents to the max ilvl in the major patch in which the particular content was released.
    (0)