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  1. #21
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    1 dungeon per patch, I've liked the overall quality of the dungeons this expansion comparative to that of the previous ones. So I'd rather them not sacrifice that quality just for the sake of another dungeon, or alternatively I'd like those resources that'd otherwise be spent on that second dungeon to be spent elsewhere in the game, including looking at more innovative approaches to the dungeons themselves, or other innovative content.
    (1)

  2. #22
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It is a contentious thing to say the least. On the one hand, it would make the roulettes a bit varied in terms of choices. On the other hand, dungeons are usually just wall to wall pulls even on the day that they drop. There have been times where they've tried to dissuade people from doing it, usually to no avail. That being said, dungeons being tied to the story has made this set a bit more enjoyable than the last.

    Honestly, I'd rather they use their resources to refine and innovate than just another dungeon for the sake of it.
    (3)

  3. #23
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awha View Post
    Personally I would rather have two dungeons. One for the MSQ and one that is savage or extreme tier in difficulty.
    That would be nice. I enjoy dungeons a lot more in other games than here. Imo Age of Conan had the best ones difficulty wise and most of them felt really unique unlike here where just the wall colors change
    (0)

  4. #24
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Dungeons are cool, but unless they do something to better differentiate the dungeons having 2 per patch never felt much different than 1 per patch.
    They don't really need to add more than one, so I'm fine with the change.
    (1)

  5. #25
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I'd be fine with the current formula if it actually felt like we were getting more bang for our buck. Shadowbringers seemed to have been on a very, very tight budget despite setting records and receiving praise from just about every gaming news outlet. From a business perspective I get it. Less money spent for a bigger payout is smart. It just sucks for the consumer sometimes. I'm also aware that Covid impacted development across the entire industry, but there has been chances to address some pressing issues and those continue to be ignored.
    (5)
    Last edited by Vahlnir; 03-25-2021 at 04:13 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #26
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    As for dungeons, I've had some ideas that could shake up the formula.


    Change the dungeon layout and give players 2 paths that diverge. Only one path is available in each run.

    Introduce surprise mechanics. Enemies that randomly appear, or a boss that stalks the party through certain segments.

    Give players an incentive to play well. By pulling more mobs or killing them faster, you get better rewards or drops.

    You could introduce new glamour items that are only obtainable by succession of a challenge or various goals.

    Additionally, players will receive points. Indicating their efficency at the dungeon. Those can be traded for items of all kinds.

    Enemy positioning should change to acommodate strategies.

    Players need to devise a quick strategy to successfully survive in certain segments. This could make runs more unique and interesting based on the party composition.

    Bosses are more dynamic and will change over time.

    A boss might transform and do more damage, use different attacks or will require tanks to interrupt more often.
    (2)
    Last edited by Shin96; 03-25-2021 at 05:06 AM.

  7. #27
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    At least 2 dungeons per patch and can expert roulette have at least 3 dungeons in it.
    (3)

  8. #28
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Im more than fine with 1 dungeon a patch, dungeons get pretty boring and mundane after the 1st couple of runs. If anything id rather like see them mix things up than the usual, trash, boss, trash, boss deal. Dungeon puzzles, dungeon challenges, maybe last boss changes on how fast or slow you get through dungeon like its charging up its strength or clearing fast enough unlocks a harder version of boss, maybe could have different routes, could split the party, or how about no routes and its just an arena gauntlet with random monster waves and random bosses, maybe get buffs if clear waves fast enough or something. But yeah if they're going keep doing the same old same old 1 dungeon is enough...
    (1)

  9. #29
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Beardo04 View Post
    As the title say, would you prefer they keep the current format of 1 dungeon per patch (2 dungeons in expert). Revert to 2 dungeons per patch (3 dungeons in expert) or would you like something different.
    Dungeon is dungeon. As long as it's part of the story or the roulette, I'll do it no matter how many of it is in a patch. The number does not matter to me, so I have no preference, and the same with trials.

    On the other hand, if there are more normal and alliance raids per patch or in more patches, that'd be nice, but I don't expect to have more and can be satisfied as is.
    (1)

  10. #30
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hanayumi View Post
    Im more than fine with 1 dungeon a patch, dungeons get pretty boring and mundane after the 1st couple of runs.
    I actually think that this makes the problem of only getting 1 dungeon per patch even worse. Because those dungeons are so incredibly boring after just 1 run the lack of variety makes it feel even more like a chore.


    You're either going through a new differently colored hallway or going through a differently colored hallway that you've already been going through for 4 months.
    (3)
    Last edited by Absurdity; 03-25-2021 at 06:25 AM.

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