Results 1 to 10 of 67

Hybrid View

  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,082
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hanayumi View Post
    Im more than fine with 1 dungeon a patch, dungeons get pretty boring and mundane after the 1st couple of runs.
    I actually think that this makes the problem of only getting 1 dungeon per patch even worse. Because those dungeons are so incredibly boring after just 1 run the lack of variety makes it feel even more like a chore.


    You're either going through a new differently colored hallway or going through a differently colored hallway that you've already been going through for 4 months.
    (3)
    Last edited by Absurdity; 03-25-2021 at 06:25 AM.

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Absurdity View Post
    I actually think that this makes the problem of only getting 1 dungeon per patch even worse. Because those dungeons are so incredibly boring after just 1 run the lack of variety makes it feel even more like a chore.
    That said, it really only affects Expert roulette.

    Even if you only do Expert for tomestone, that only takes 5 runs in a week at most to cap where you have one of two choices per run with one of the choices rotating every major patch.

    If you do more (or other) than Expert, then you would require even less runs per week (even 0 if you cap via other means). Meanwhile, by having only two dungeons, it makes it more likely to get the dungeon you want in case you're slowly farming for gear/minion from that dungeon.

    So, like I said, I'm happy either way, but it's certainly not all that bad to have less dungeon per Expert.

    Of course, I've also voiced my opinion in the past that I wouldn't mind if they consider combining Expert and max level dungeon roulettes, but that could mean less chance of getting the new dungeon.
    (1)