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  1. #1
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.
    (18)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,098
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jin- View Post
    2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.
    We already had 1 large area (Diadem) and 1 promotional trial (Proto Ultima which replaced a boss in Dun Scaith) in Heavensward, so every odd-numbered patch had a Hard Mode dungeon removed in Stormblood in exchange for 1 extra trial (Rathalos) and 3 Eureka areas that are far better than any dungeon could hope to be.

    In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.
    (0)

  3. #3
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.
    Yep, like I said. I don't see it
    (3)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,098
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jin- View Post
    Yep, like I said. I don't see it
    I think this is the problem with the argument that there is less content in Shadowbringers. It's not that there is less content but rather that those people didn't do it or have an interest in it because they aren't into relic weapons, fishing, crafting or gathering.

    I wasn't into these things but I participated in the content anyway and it was fun.
    (3)

  5. #5
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    741
    Character
    Bulletproof Boyscout
    World
    Seraph
    Main Class
    Sage Lv 100
    1 per patch is ok because all Dungeons are the same. Less dungeons means more time to do other things.
    (1)

  6. #6
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    I would say 2 dungeons per patch if the shadowbringer's dungeons were more varied than hallways with 2 mob packs before wall hits, as it is now it won't really make a difference for me. Though maybe 2 dungeons per patch may make doing experts less broing for a bit.
    (2)

  7. #7
    Player
    Beardo04's Avatar
    Join Date
    Dec 2017
    Posts
    61
    Character
    Cam Crowley
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by OrpheusKappa View Post
    Though maybe 2 dungeons per patch may make doing experts less broing for a bit.
    Exactly why I made this thread. Just to point out, Thea Hero's Gauntlet was released August 11th. I don't recall if 5.3 or 5.4 was the patch that got really affected by the pandemic but regardless with 1 dungeon per patch we will always end up with 1 dungeon being there for a long time.
    (0)

  8. #8
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Bozja might as well not exist to a whole, whole lot of people; so heck yes, more dungeons.
    (12)

  9. #9
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Personally I would rather have two dungeons. One for the MSQ and one that is savage or extreme tier in difficulty.
    (11)

  10. #10
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awha View Post
    Personally I would rather have two dungeons. One for the MSQ and one that is savage or extreme tier in difficulty.
    That would be nice. I enjoy dungeons a lot more in other games than here. Imo Age of Conan had the best ones difficulty wise and most of them felt really unique unlike here where just the wall colors change
    (0)

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