2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.



2 dungeons and hard ones. People say resources go to other content, but I don't see where it is.




We already had 1 large area (Diadem) and 1 promotional trial (Proto Ultima which replaced a boss in Dun Scaith) in Heavensward, so every odd-numbered patch had a Hard Mode dungeon removed in Stormblood in exchange for 1 extra trial (Rathalos) and 3 Eureka areas that are far better than any dungeon could hope to be.
In Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.



Yep, like I said. I don't see itIn Shadowbringers, we could argue our 2 relic areas and (assuming 2) CE raids and DR are what the 4 Eureka areas would have been and that MM Extreme would be like Rathalos, but that doesn't account for DR Savage, firmament fates and ocean fishing which involve boss or area design work like dungeons do.![]()




I think this is the problem with the argument that there is less content in Shadowbringers. It's not that there is less content but rather that those people didn't do it or have an interest in it because they aren't into relic weapons, fishing, crafting or gathering.
I wasn't into these things but I participated in the content anyway and it was fun.


1 per patch is ok because all Dungeons are the same. Less dungeons means more time to do other things.
I would say 2 dungeons per patch if the shadowbringer's dungeons were more varied than hallways with 2 mob packs before wall hits, as it is now it won't really make a difference for me. Though maybe 2 dungeons per patch may make doing experts less broing for a bit.
Exactly why I made this thread. Just to point out, Thea Hero's Gauntlet was released August 11th. I don't recall if 5.3 or 5.4 was the patch that got really affected by the pandemic but regardless with 1 dungeon per patch we will always end up with 1 dungeon being there for a long time.
Bozja might as well not exist to a whole, whole lot of people; so heck yes, more dungeons.
Personally I would rather have two dungeons. One for the MSQ and one that is savage or extreme tier in difficulty.



That would be nice. I enjoy dungeons a lot more in other games than here. Imo Age of Conan had the best ones difficulty wise and most of them felt really unique unlike here where just the wall colors change
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