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  1. #1
    Player
    MrFluffyWolf's Avatar
    Join Date
    Mar 2021
    Posts
    8
    Character
    Khar'jhan Rawibus
    World
    Jenova
    Main Class
    Machinist Lv 64
    Quote Originally Posted by Raikai View Post
    Machinist:
    - An AoE battery spender + OOC battery recharger;
    - An actual Overheat combo, instead of just pressing Heat Blast 5x
    - Wildfire is pretty boring and feels unimpactful. I don't know how, but i'd love anything that would make it more interesting and exciting to use;
    - Just a small QoL, but MCH's AoE skills working without a target... just like Flamethrower does;
    - On Flamethrower, a trait to make it better. It's beyond me why we can't even - turn - while using it;

    - Very unlikely to happen, but I'd love if the 1-2-3 combo would have its animations reworked. They are cool and all that jazz, but they are way too busy for the filler abilities... Back in the day this wasn't an issue because they were procs, so you would't see them all the time.
    I can't really speak to everything on this, since I'm only level 64 as a MCH.
    But I agree with everything I CAN speak to.
    All overheat is for right now is access to heat blast or auto-crossbow spam. Just pick the move for the situation and spam it till the timer runs out. There's nothing interesting going on here.
    Wildfire is so unimpactful it's easy to forget it exists. When I do remember it exists, I slap it on before doing heat blast spam and hope that... does something?

    And, as unlikely as it is to happen, I absolutely hate the "heated" combo moves. Particularly slug shot. The magically appearing line of bullets absolutely does NOT fit in with the Machinist's aesthetic. At least the robot bits on clean shot can sorta be justified, but heated slug shot's animation... it just shouldn't exist honestly. It might look "cool" but I think it outright clashes with the class aesthetic and theme. It doesn't look like a gadget, or some technologically advanced weapon. It's a magic bullet-appearing spell. It's atrocious. Remove it pls.
    Heated Split and Clean are fine, but I still do agree with Raikai that they shouldn't be base combo moves. They're too noisy and busy for your core combo.
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrFluffyWolf View Post
    I can't really speak to everything on this, since I'm only level 64 as a MCH.
    But I agree with everything I CAN speak to.
    All overheat is for right now is access to heat blast or auto-crossbow spam. Just pick the move for the situation and spam it till the timer runs out. There's nothing interesting going on here.
    Wildfire is so unimpactful it's easy to forget it exists. When I do remember it exists, I slap it on before doing heat blast spam and hope that... does something?
    .
    In 2 levels you'll get Barrel Stabilizer which will allow you to perform the opener.
    After lv66, that's it, your single target rotation is set in stone, nothing will change apart from QoL.
    At lv70 you'll get Flamethrower, AoE tool to be used if you only have spreadshot to use for the next 10 seconds.
    At lv72 you'll get Bio-blaster which is an alternative to drill in AoE.

    I don't know a single other jobs that has a set rotation for 14 levels without a single new button to press.
    In my opinion, it's a strong proof that MCH rework has been half-done and since it worked SQEX gave up on additionals changes to go back on jobs such as NIN/SMN, then the famous MNK rework.
    The fact that the horrible to play MCH from SB had to wait a whole expansion, but NIN, SMN and MNK got their rework much sooner, regardless of their popularity/effectiveness, also makes me think that there is a job favoritism among the development team.
    (0)