Quote Originally Posted by Daibunnie View Post
The content is tuned for 8 PLAYERS. This includes mechanic solving, healing/mitigation done efficiently, and everyone doing decent dps. You shouting "individual performance" or w/e you have going on in almost every thread tells me you don't understand how raid progression actually works.
A savage raid and extreme trial is nothing more than a simple challenge, it can be made harder via more mistakes from others or easier by overgearing and skipping phases, tuned for 8 people means very little when it can be 1 player and 7 npcs instead that do the minimum, especially when it can be tuned so you need higher than average personal dps to get through because all npcs would be average which actually means you are gonna do the encounter as it was meant to instead of skipping phases like groups love to do so it is actually harder.

It sounds like you don’t want to admit that people who would beat this often overhyped ‘hardcore’ content are more than capable individually and skilled enough to do it which is what matters in these form of challenges, instead you keep trying to hype up the group’ achievement’ which often overgears and skip phases when they can thus reducing the simple challenge even further.

It is almost as if you don’t want to admit this overhyped hardcore content is not as hard as you would like to believe once that is proven when those dirty casual solo players start clearing it with trusts when there’s no social barriers thus bringing your overhyped achievement to a more realistic ground level which is the source of your true fear.

If they beat it with a trust or with a group it makes little difference, if anything with a group of players it is easier due to having more control over strats by assigning specific spots rather than having to think in real time and the usual overperformers covering for any mistakes, player mechanical mistakes being the real cause of wipes most of the time which is something you can’t control.

Again you cannot say beating with an 8 player group is harder compared to beating it with 7 average npcs and one player unless you argue that individual performance doesn’t matter hence you cannot claim to have achieved anything hard either.