They really don't seem to make much use of such an approach, even though they should, IMO. I was disappointed they didn't use this kind of approach with Hades phase 1, and it certainly would've helped make Zenos's fights a touch less dull.
When the game's story becomes self-aware:
I'm not sure I'd want it in a trial or any other multi player fight, where you're supposed to lose. People would just then die on purpose right away and that also kills any tension.
I think it works best in single player scenarios where you don't neccisarily know you're 'supposed' to lose, and so you give it your all trying to hold on and then get overwhelmed.
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