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  1. #1
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Instead, I think they should have had Zenos going all out, with his damage ramping up and up, and having it end when you die instead of 'you got the boss to X% you lose now.'
    They really don't seem to make much use of such an approach, even though they should, IMO. I was disappointed they didn't use this kind of approach with Hades phase 1, and it certainly would've helped make Zenos's fights a touch less dull.
    (4)
    When the game's story becomes self-aware:


  2. #2
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lauront View Post
    They really don't seem to make much use of such an approach, even though they should, IMO. I was disappointed they didn't use this kind of approach with Hades phase 1, and it certainly would've helped make Zenos's fights a touch less dull.
    I'm not sure I'd want it in a trial or any other multi player fight, where you're supposed to lose. People would just then die on purpose right away and that also kills any tension.

    I think it works best in single player scenarios where you don't neccisarily know you're 'supposed' to lose, and so you give it your all trying to hold on and then get overwhelmed.
    (1)