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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I am a bit in between maining SMN or RDM.

    SMN needs to see its pet bugs fixed. I would like something more interesting to do during its downtime in between trances. Merging Bahamut and DW Trance would be great, especially if it works like FB Trance.
    Some button bloat fixes would be welcome: merging Enkindle Bahamut/Phoenix/Galvanize with Death Flare as they are all mutually exclusive; making Energy Drain cleave and thus delete Energy Siphon. (a small personal complaint, I'd rather have Foutain of Fire replace Ruin 2/4 rather than Outburst, so I can throw this spell away from my main bars)
    A thing on the job gauge/spell icon so I can track my Ruin IV stacks (currently in an opener with several raid buffs, it's tedious to check how many stacks I have)

    RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
    I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.

    Bonus : reading CKNovel's point on Role Actions, I'd like to see something added to Casters too actually. Not having Second Wind nor Bloodbath is a bit "dangerous" in some high end content. Not having a stun / silence is niche but also unfair in some situations (I remember the add phase in E8S, in a group as a SMN with a BLM, it made it a bit more frustrating for our tank who had to take care of all the stuns)
    (3)
    Last edited by Mansion; 03-22-2021 at 09:35 PM.

  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mansion View Post
    RDM seems mostly fine, I do think Embolden needs to buff all damage for the party and our own damage too (Fleche, Contre de Sixte, Corps à Corps and Displacement/Engagement not being buffed by Embolden and Manafication feels weird). I'd like Impact to be returned to its Stormblood iteration (being an upgrade to Jolt II and not needing a dedicated button, giving more importance to proc management).
    I don't want any AoE addition in our kit that would take the spot for something more interesting in our single target rotation. ShB gave every job more AoE tools, but no meaningful AoE situations in high end content, and dungeons weren't harder either.
    I think the main reason the OGCDs aren't buffed by Embolden/Manafication is so that they're used "when up" instead of holding them for Embolden windows. Having them get buffed would mean figuring out whether holding Contre for 15s and Fleche for 20s makes sense, or just hitting them at the end of the Embolden window makes sense. I makes for an "easier" rotation, just hit those when they're up. Though I agree with Displacement/Engagement and Corps, those line up fine, but also aren't a huge source of damage to care about them not being buffed.

    For Red Mage, what I'm really looking forward to is another button to press after our melee combo! /s

    What I'd like to see is something like:

    1) Ability that does different things depending on which mana is highest (or if they're balanced)

    2) A reason other than "this mana is lower" to pick Verholy or Verflare (e.g. Scorch turns into a different ability, like 2 different DoTs and you want to cycle between them to keep each up. Not exactly that, but something similar (putting a buff on you/the party)

    I agree with not wanting an addition to our AoE kit. People have been clamoring for a AE combo but please no. AE rotation for all classes is pretty "meh", and they should either make changes to everyone's AE combo, or just leave it as is.
    (2)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LeonKeyh View Post

    I agree with not wanting an addition to our AoE kit. People have been clamoring for a AE combo but please no. AE rotation for all classes is pretty "meh", and they should either make changes to everyone's AE combo, or just leave it as is.
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    (0)

  4. #4
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kalaam View Post
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    As long as doing more than 4-5 Moulinets wouldn't break you out of that. For AE on trash pulls I'll typically get up to 90-100, Moulinet down to 40-60 and then Manafication and continue the Moulinets. Maybe a nice thing would be to have Moulinet give you a stack of a buff (for, say 10 seconds), once you hit 4 stacks you get access for Verholy/Verflare (or some other ability) and Scorch that is AE, with both "consuming" those stacks and dealing more damage depending on the number of stacks. It would make for a nice AE burst that would feel great. But yeah, otherwise just adding another ability to throw into the AE combo would be kind of disappointing.



    For melee as a whole (DRG is my "main" melee class) - I'd like to see the positional system improved upon (ducks). While it's something simple, I love Raiden Thrust on DRG. You combo starter is replaced with a higher potency ability if you hit your positional on a couple of abilities. I'd love to see a "more obvious" visual (maybe audible too) indicator that you hit your positionals. Not for anything other than it feels good whenever you see that pop up. Positionals are easy enough to hit, I just like the "good job" indication because it makes me feel good. Even if the functionality doesn't change, it would act as a nice little dopamine hit. -cough- I also want to see positionals give more of a bonus -cough-
    (2)

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    I'd say ONE addition to AoE we could aggree on is to get VerHoly/Flare>Scorch do AoE damage after 4-5 Moulinets.
    Almost everything is dead by the time you pool out enough mana to get 4 Moulinets though, at least in the current AoE situations in game (understand dungeons). Pooling 70/70 mana and doing 1 Moulinet, Manafication and 5 Moulinet is VERY strong. It really doesn't need anything more on top of it without nerfs to current potencies. But then as I said, nothing in this game requires so much bursty AoE.
    I'm okay for some kind of concession like 3 moulinets refresh Contre de Sixte and that's it, really. Having Verholy/Flare and Scorch cleave would be convenient in some niche situations (TEA P2 comes to mind).

    I'd like some mana-linked abilities indeed, a bit more micro management within the manabuilding phase would be welcome.
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's true, though you can have it ready for the next pull.
    (1)

  7. #7
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    That's true, though you can have it ready for the next pull.
    Yes ! And everything will die very fast too in that next pull, which means realistically you might see an AoE finisher twice or three times in a whole dungeon... (And it's not optimal to hold some Moulinets I believe- depending on how many enemies you are hitting, but min maxing is another debate!)
    You see where I'm going there; if anything needs to be added to RDM's AoE, the overall design should change, otherwise the buildup for a proper AoE finisher would be too long. While they could add things like Moulinet granting Dualcast for an extra Impact, or Moulinet reduces Contre de Sixte's cooldown.
    (0)

  8. #8
    Player
    abesut's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Rau Quby
    World
    Shiva
    Main Class
    Arcanist Lv 50
    a Summoner that doesnt have an identity crisis;

    dots,
    egis from ages past (2.0)
    demi summons with different conditions
    Aetherflow/drain to proc Fester (that feels stitched into the job)
    2x2 egi spells detached from the pet, only spammed to get further ruin.
    Rotation that is all over the place with a job/class that feels like 3 different people having their own idea of what a summoner is, baked into this...job.

    yeah I know we cant get my beloved FF11 summoner post-2012, but I'm hoping of more summons, and that they scrap the abilities/spells that doesnt is related to summoning. It seems more like Summoner was last in line when it came to picking spells from the magic hat, and we just got a mix of the leftovers.
    (3)
    Last edited by abesut; 06-01-2021 at 02:01 AM.

  9. #9
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    DRK:
    Second combo, please! Make the class more fun, Bloodspiller spam is lame.

    DRG:
    Remove eye of the dragon. Yeah, I said it. I don't like having to target others in the middle of DPSing.

    MCH:
    Also remove spam. Make 1-2-3 combo animations based on proc, overheat, or something else. It's not good as a regular set of animations IMO.
    (2)

  10. #10
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    A secondary gauge or resource for GNB so they can play more like a dps in fending gear
    (0)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

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