Results 1 to 10 of 90

Hybrid View

  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It's one of the few elements of exploration in the game world, so I'd rather see the feature remain. You only need to find each aether current once, anyway - then it's done. Unless you have alts, of course.
    (11)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Theodric View Post
    It's one of the few elements of exploration in the game world, so I'd rather see the feature remain.
    Agreed with this. Exploration is my favorite part of RPGs. It's a nice experience to work out the land routes through the ffxiv maps before flying is unlocked and you start skipping over everything. Maybe I'm in the minority because there's always been a lot of vocal people who hate currents.

    I would like some kind of shapeshifting realm where the map is randomized each time you enter so you have permanent exploration content. Some elements similar to deep dungeon but it's mostly outdoors and you can discover dens/caves hiding useful items. That sort of thing is what I like.
    (1)

  3. #3
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rufalus View Post
    Agreed with this. Exploration is my favorite part of RPGs. It's a nice experience to work out the land routes through the ffxiv maps before flying is unlocked and you start skipping over everything. Maybe I'm in the minority because there's always been a lot of vocal people who hate currents.

    I would like some kind of shapeshifting realm where the map is randomized each time you enter so you have permanent exploration content. Some elements similar to deep dungeon but it's mostly outdoors and you can discover dens/caves hiding useful items. That sort of thing is what I like.
    That's not going to work the way you imagine it will. Star Trek Online tried that years ago before deciding that procedural generated.. ergo, random planets/maps were not the way to go. The general player feedback was 'it sucks, it feels cheap and inconsistent and really doesn't do much to invoke a sense of exploration'. Ever since then they've stuck with curated, handcrafted maps really no different from what FFXIV or GW2 or.. any MMO really offers.
    (3)