It's one of the few elements of exploration in the game world, so I'd rather see the feature remain. You only need to find each aether current once, anyway - then it's done. Unless you have alts, of course.
It's one of the few elements of exploration in the game world, so I'd rather see the feature remain. You only need to find each aether current once, anyway - then it's done. Unless you have alts, of course.
Agreed with this. Exploration is my favorite part of RPGs. It's a nice experience to work out the land routes through the ffxiv maps before flying is unlocked and you start skipping over everything. Maybe I'm in the minority because there's always been a lot of vocal people who hate currents.
I would like some kind of shapeshifting realm where the map is randomized each time you enter so you have permanent exploration content. Some elements similar to deep dungeon but it's mostly outdoors and you can discover dens/caves hiding useful items. That sort of thing is what I like.
That's not going to work the way you imagine it will. Star Trek Online tried that years ago before deciding that procedural generated.. ergo, random planets/maps were not the way to go. The general player feedback was 'it sucks, it feels cheap and inconsistent and really doesn't do much to invoke a sense of exploration'. Ever since then they've stuck with curated, handcrafted maps really no different from what FFXIV or GW2 or.. any MMO really offers.Agreed with this. Exploration is my favorite part of RPGs. It's a nice experience to work out the land routes through the ffxiv maps before flying is unlocked and you start skipping over everything. Maybe I'm in the minority because there's always been a lot of vocal people who hate currents.
I would like some kind of shapeshifting realm where the map is randomized each time you enter so you have permanent exploration content. Some elements similar to deep dungeon but it's mostly outdoors and you can discover dens/caves hiding useful items. That sort of thing is what I like.
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