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  1. #31
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    you got it, chief! flying will be unlocked at the end of the expansion when you have maxed reputation with all of the beast tribes and completed the entire sight seeing log for that expansion.
    (8)

  2. #32
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    If the zones were actually interesting, I could've been in favor of aethercurrents. Alas there is really not much to see or explore, and in general exploration of boring zones feels better when you can get around faster.
    (0)
    Last edited by ZedxKayn; 03-22-2021 at 11:15 PM.
    im baby

  3. #33
    Player Lanadra's Avatar
    Join Date
    Jan 2021
    Location
    Somewhere on The Source
    Posts
    666
    Character
    Alessia Adaka
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rufalus View Post
    Agreed with this. Exploration is my favorite part of RPGs. It's a nice experience to work out the land routes through the ffxiv maps before flying is unlocked and you start skipping over everything. Maybe I'm in the minority because there's always been a lot of vocal people who hate currents.

    I would like some kind of shapeshifting realm where the map is randomized each time you enter so you have permanent exploration content. Some elements similar to deep dungeon but it's mostly outdoors and you can discover dens/caves hiding useful items. That sort of thing is what I like.
    That's not going to work the way you imagine it will. Star Trek Online tried that years ago before deciding that procedural generated.. ergo, random planets/maps were not the way to go. The general player feedback was 'it sucks, it feels cheap and inconsistent and really doesn't do much to invoke a sense of exploration'. Ever since then they've stuck with curated, handcrafted maps really no different from what FFXIV or GW2 or.. any MMO really offers.
    (3)

  4. #34
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Maybe it's because the only alternative I've seen is WoW's annoying habit of not allowing flight in new expansion zones until you're 1/2 to 2/3 through an expansion but I find the aehter currents a pretty good compromise, having you complete the zone's story, do a few side quests, and a bit of exploration and then you're good to go.

    The Lochs I'll admit specifically can be annoying because getting to a few of those isn't as simple as following the compass and you have to go a long way around, but for the most part I think the system works well.
    (1)

  5. #35
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Not likely. And if they did remove aether currents, they'd probably add some sort of alternative unlock method. It's just another thing for you to spend time doing to keep paying your sub.
    (1)

  6. #36
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Stepjam View Post
    Not likely. And if they did remove aether currents, they'd probably add some sort of alternative unlock method. It's just another thing for you to spend time doing to keep paying your sub.
    Eeeeehhhhhh Aether Currents are pretty quick and a once per expansion thing, not some kind of long grind that would keep someone playing for long. You can generally easily pick them up as you're progressing through the msq and rarely need to go much out of your way for them, with a couple exceptions in the Lochs etc.
    (3)

  7. #37
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I feel the problem with aether currents is that people who love exploration will explore with or without locking flying behind the currents; people who don't enjoy exploration simply feel like they're being forced to waste time.

    Being a theme park MMO where players are expected to pick and choose the parts of the content they like, I would agree that aether currents isn't something important enough to force on to all players (e.g. MSQ is something important enough, PVP isn't, crafting isn't, housing isn't, and nor is exploration).

    I would say a good compromise is to keep aether currents and use them for something else, and unlock flying at the end of the MSQ for the zone. Aether currents can be used to unlock maybe extra toys (like consumable toys one can buy using the FATE currency?) or even extra aether shards that only work for in-zone teleporting.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #38
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Zfz View Post
    I would say a good compromise is to keep aether currents and use them for something else, and unlock flying at the end of the MSQ for the zone. Aether currents can be used to unlock maybe extra toys (like consumable toys one can buy using the FATE currency?) or even extra aether shards that only work for in-zone teleporting.
    That's unnecessary as ARR flying is not mutually exclusive to aether currents.

    They can make it so that you can choose to collect aether currents if you want to fly sooner in a zone and unlock flying per zone or you wait until completing the .0 MSQ to unlock flying in all zones at one time.
    (0)

  9. #39
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I'm a bit against getting rid of all elements of grinding in an mmo (yet no one complains about the stupid Tomes every single expansion ever). Yeah its a tiny bit of a chore but it makes you explore and get some quests done. In terms of an RPG there's nothing unreasonable or even time consuming about it... and it has a purpose with a large reward.

    Obviously a personal preference, but I don't know why people are so driven to speed through everything just to end up sitting in a city all day. Enjoy these beautifully crafted zones while you're "forced" to. You'll almost have zero reason to go to any of them again quick enough.
    (3)

  10. #40
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    ARR not having aether currents I think is down to two things.

    1. There are a loooot more zones in ARR than any of the expansions. Expansions so far have all had six zones to unlock currents in. I'm not going to go count the ARR zones but it's a lot more than that.

    2. ARR flying was added retroactively, where as every other expansion had them at launch. So instead of in a new expansion being able to work on aether currents as you level through them, most players would have to go back to these old zones they're already done with to get it. It would have been a much bigger hassle than unlocking them in new expansions.


    The game does have some grinds there to slow you down. Beast tribe quests, you can only get so much reputation in a day, and only accept so many quests in a day too. Capped tomestones mean you have to work for several weeks/months to finish a full set of gear and you can't power through it in a couple weekends. Same with one drop from alliance raids and having to rerun them several times if you aren't lucky with drops. Weekly limits on custom deliveries.

    Whether one likes grinds or limits on grinds to stretch them out more like weekly caps, I really don't see aether currents as falling into that category.
    (7)
    Last edited by Bright-Flower; 03-23-2021 at 01:57 AM.

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