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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Eh, it is a bit complicated to talk about accessibility. There is a bit of a design mistake that happened in FFXIV where the mechanics got attached to aesthetics, which is a dangerous thing to do in any game since it means that players who want to be the gunman are stuck with the mechanics linked to the gunman, including the baggage that goes with it. Machinist is a very fast paced job and it isn't suitable to every player, but would you go tell that player that he can play dancer? He wanted to be the gunman, and he probably doesn't like the whimsy of the dancer. It's the same thing with monk and other jobs.

    And by no means am I saying Machinist and monk are unplayable: They are playable jobs, but they aren't right for every player. Those players that DO like the current version of that job would obviously complain if it were slowed or simplified. But these sort of details also impact accessibility, or the perception of it, because ultimately accessibility is a factor of the job one plays and the content it is being played in. That's why when I was advocating new addons to make savage more accessible, I never brought up something like nerfing the speed of jobs while in savage. Right now the only thing they can do is give better learning tools to help overcome the issues people face when using more complex, faster paced jobs, simply because it is what they wanted to play aesthetically.
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Colt47 View Post
    There is a bit of a design mistake that happened in FFXIV where the mechanics got attached to aesthetics, which is a dangerous thing to do in any game since it means that players who want to be the gunman are stuck with the mechanics linked to the gunman, including the baggage that goes with it. Machinist is a very fast paced job and it isn't suitable to every player, but would you go tell that player that he can play dancer? He wanted to be the gunman, and he probably doesn't like the whimsy of the dancer. It's the same thing with monk and other jobs.
    This i can relate to definitely. as i think it'd be nice if jobs have varying styles.. i love the aesthetic of monks and hand to hand combat but i'm not a big fan of how current monk plays. i much prefered it's 1.23 varient.

    same goes for bard. back in 1.0 i always hoped archer would transition into a glass cannon ranger dps job. more than a weak supoorty singy bard. but the way damage in this game works a glass cannon would be impossible. slightest tickle of raidwide damage and your dead.

    seems the same in many mmos though ranged jobs used to be the strongest because they were fragile hence the term glass cannon.. but these days they're confined to more support roles.
    (1)
    Last edited by Dzian; 03-21-2021 at 05:16 AM.