You know the drill. The dumpster fires of 5.X are most likely going to receive the bigger changes. MNK, BRD, MCH, SMN, SCH, DRK the usual hot topics of job discussion.

This has easily been the worst expansion when it comes to job design. DPS took directions no one wanted and removed things that people liked about them, Healers are bloated with redundant healing skills and baby-proofed damage rotations, Tanks lack very little variance and individuality.

Yoshi P said in a post showcase interview that he wanted 6.0's job design to focus on job fantasy. Which can either mean sweet salvation or more useless but flashy skills.