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  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    6.0 most reworked job or jobs?

    So in all the excitement for Endwalker. Which job or jobs do you think will get the biggest reworks and why? Or do you think none of them will?

    For me, I think bard and summoner will get the biggest reworks since summoner is very clunky with the pets and is all over the place. Bard just has no flow of direction they want to go in. Either it’s a ranger or bard.

    Let’s speculate!
    (1)

  2. #2
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    They better rework at the very least every Healer and Tank Job from scratch.
    (19)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Anhra View Post
    They better rework at the very least every Healer and Tank Job from scratch.
    Paladin, Gunbreaker, Warrior, and White Mage do not need reworks.

    Monk, Bard, Warrior, Dark Knight, and Scholar are the most in need of attention.

    Red Mage, Summoner, and Machinist need varying degrees of middling work. Hard to give these all their own category, just a general "They need work but not as much as the five above".

    Black Mage, Dragoon, Paladin, Gunbreaker, arguably Ninja + Samurai + White mage, are in excellent condition moving into the expansion.
    (21)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    We kinda had this discussion about which jobs felt the most complete and functionnal.

    PLD, GNB, BLM, DRG, SAM, NIN and WHM are the jobs that are the most complete and don't need rework or lot of actions but at most small tweaks.
    MCH, MNK, WAR, RDM, DRK, AST (Due to removal of shield stance) are jobs that needs significant actions due to boring gameplay. They can be easily fixed with good actions. Hey 3 of them got the "spam X" for 10 seconds.
    DNC and BRD needs... Something, the job team made a mess by removing all support from BRD and slapping a massive support on DNC.
    SMN and SCH are the one that needs a rework. Pets barely work, SCH is the least appreciated healer and they need to rework the job if they don't want SGE to end SCH. SMN rotation is not in a great state either.

    The tank role is in a good state, I think it's even the best expansion for the tanks. Just maybe extra complexity on WAR and a reworked Living Dead for DRK.
    The healer role is in a poor state, I think it's the least popular role. Not enough to heal with too many tools and DPS is limited to 1 GCD and 1 dot with a cooldown in some cases.
    Ranged role is in its worst expansion and barely alive because SQEX decided you have to bring one, without giving more argument. A bit like how your mother tells you to bring your little brother with you.

    If SQEX decides to finally split SMN and SCH, they'll obviously use this opportunity to rework both of the jobs. Especially SCH because SGE is on the way.
    (5)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    Red Mage, Summoner, and Machinist need varying degrees of middling work. Hard to give these all their own category, just a general "They need work but not as much as the five above".
    RDMs are, broadly speaking, in a very good place. Our one real problem is specific to certain fights with certain party compositions: when grouped with two melee DDs, the timing of mechanics in specific fights requires us to delay our melee combo two to four GCDs later than is optimal, to accommodate the two melee DDs handling mechanics that are meant for melee DDs. These specific cases of inconvenient fight scripting are not worth a rework.
    (5)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    You know the drill. The dumpster fires of 5.X are most likely going to receive the bigger changes. MNK, BRD, MCH, SMN, SCH, DRK the usual hot topics of job discussion.

    This has easily been the worst expansion when it comes to job design. DPS took directions no one wanted and removed things that people liked about them, Healers are bloated with redundant healing skills and baby-proofed damage rotations, Tanks lack very little variance and individuality.

    Yoshi P said in a post showcase interview that he wanted 6.0's job design to focus on job fantasy. Which can either mean sweet salvation or more useless but flashy skills.
    (22)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I honestly dont care as besides maybe SAM and DRG I wouldnt mind anything getting revamped. But my spicy hot take besides BRD, any ranged job could use the some retooling and readjusting
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #8
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by VentVanitas View Post
    You know the drill. The dumpster fires of 5.X are most likely going to receive the bigger changes. MNK, BRD, MCH, SMN, SCH, DRK the usual hot topics of job discussion.

    This has easily been the worst expansion when it comes to job design. DPS took directions no one wanted and removed things that people liked about them, Healers are bloated with redundant healing skills and baby-proofed damage rotations, Tanks lack very little variance and individuality.

    Yoshi P said in a post showcase interview that he wanted 6.0's job design to focus on job fantasy. Which can either mean sweet salvation or more useless but flashy skills.
    yes those 30 second GCD skills add so much to a job as much as a 5th wheel adds so much control to a car
    (3)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    Paladin, Gunbreaker, Warrior, and White Mage do not need reworks.

    Monk, Bard, Warrior, Dark Knight, and Scholar are the most in need of attention.

    Red Mage, Summoner, and Machinist need varying degrees of middling work. Hard to give these all their own category, just a general "They need work but not as much as the five above".

    Black Mage, Dragoon, Paladin, Gunbreaker, arguably Ninja + Samurai + White mage, are in excellent condition moving into the expansion.
    I agree to most of this but lets step aside and stop over hating on BRD as it plays mostly the same as SB and is partly the reason why im maining it while MCH is in a coma. It needs impactful support and apex ST variant nothing else...and maybe like a CD aoe version of Iron jaws but not bane that would trivialize aoes. Off topic off topic the forums have a reputation to follow the loudest leader and BRD has been getting too much disdain
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  10. #10
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kabooa View Post
    Paladin, Gunbreaker, Warrior, and White Mage do not need reworks.

    Monk, Bard, Warrior, Dark Knight, and Scholar are the most in need of attention.

    Red Mage, Summoner, and Machinist need varying degrees of middling work. Hard to give these all their own category, just a general "They need work but not as much as the five above".

    Black Mage, Dragoon, Paladin, Gunbreaker, arguably Ninja + Samurai + White mage, are in excellent condition moving into the expansion.
    Tanks are the worst classes since ShB. Nothing is more boring than being that imba-tank, who can give af about everything even without defs. Not to mention that all of them plays like 99% similar to each other. If you´ve played one, you can play them all. There is no mystery behind it, keep your damage buff up and spam your burst rotation on cooldown. And ähhh... stance?! Says enough i guess. OT´s are not even needed for 99% of all content. Invul OP!

    ALL TANKS need a rework and should go back to some unique roots without being non stop broken in pretty much every content.

    Healers the same... all of them work the same, just with a tweak called "shield or cure". If you don´t heal, you spam that 1 gcd all day long. Those gimmicks like cards, a pet or some wings are not even worth to be talked about. Overall all healer have pretty much the same tools. You have played one? You can play all!

    The class designs have become a joke and will probably get even worse with the healer tweaks. Having so many differently named classes, when the most play actually the same, is completely worthless. I don´t know how anyone can say, that they´re in a good spot tbh. (It´s not even like the content would force anything from classes or the player to justify all the dumb changes we got in the past in any way.)
    (10)
    Last edited by ssunny2008; 03-20-2021 at 09:26 PM.

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