I would like more variation in weapon styles, not just for DNC, but we do see some variation and innovation in other jobs like the aforementioned hammer and pickaxe. We also have MNK's using Tonfa as well as a variety of fist weapon types, heck the Tsukiyomi fist weapons almost could pass off as chakrams.
However, I ended up using Barathrum as my glamour and they're pretty unique compared to the rest of the designs:
But I agree there's a whole variety of throwing weapon styles they could appeal to and I don't think the animations always have to fit. Like the hammer and pickaxe and to add to that there's scythe glamours on the Mogstation that don't fit the animations of some jobs its available for, like DRG, for example.
Yeah well there's a difference between a melee animation and the dancer animations. You don't even gotta change anything about PLD's animation between hammers and swords. But DNC's animation clearly involves movement with projectiles that only really make sense if they are shaped in a way that can "logically" return to the thrower. At most maybe they could make them boomerangs, but with like knives it would seem like DNC is psychic.
They are. All jobs use magic to do their thing, even the Disciples of War, Land, and Hand.But DNC's animation clearly involves movement with projectiles that only really make sense if they are shaped in a way that can "logically" return to the thrower. At most maybe they could make them boomerangs, but with like knives it would seem like DNC ispsychicmagic.
Error 3102 Club, Order of the 52nd Hour
I mean, look at the Endwalker trailer. Sage is running around with floating Nouliths, why not give DNC some magic daggers.
Exaclty that. They can think outside of the box with the current concept, like:Everything is glamour. If they want to make a glamour specifically for dancer, they just make the dancer weapon for set X have whatever innovative design they want to give it.
But as has already been mentioned, I think they just got overenthusiastic early in the concept design, thinking they could have "all kinds" of throwing weapons like knives, but have since realised that the animations only really work with chakrams and circular weapons, though still drawing on a few different design concepts like shuriken and wind-fire wheels - not that the fighting style has much to do with how any of them work, as far as I can tell.
I think the animations limit it as well. Sometimes your character is wielding the physical chakrams, but they transition into glowing rings that are part of the battle animation and may not be showing the actual weapons at all.
- Actual fans
- Shurikens (which there's 1 chakram model pretty close to that)
- Some Yuffie weapons
Last edited by Raikai; 03-21-2021 at 07:27 AM.
Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).
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