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  1. #51
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Considering AV is a smooth 15 minute run done right with the Squadron, including killing all mobs and letting all seedlings spawn for max exp, it's definitely a player issue. People just refuse to coordinate or often even play the basics of their class and expect the easy clear handed to them. It should be nice step up that could prep you for even harder content to come. I suppose it's not surprising the devs won't consider Mythic+ dungeons if there are players complaining about things like AV.
    Oh, I have no problem with AV in and of itself! It's a fun challenge... or well, it would be a fun challenge if healers could actually heal me or do DPS versus standing there casting cure 2 every 30 seconds.

    Honestly, it's like half of y'all didn't read my post lmao.
    (2)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #52
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I main whm, and I dont mind AV if people know what they are doing.

    but seriously, if you expect much dps from me if you have agg'd the whole area... dont hold your breath. I am trying to keep at least the tank alive.

    yes, whm has a very nice kit for healing, problem is, AV is right on that edge of almost not enough if you are doing big pulls, or if you pull a bunch, then dps pulls in some more.
    so without knowing your actual abilities as a tank, and not just the "I never do wrong" forum talk, its hard to say exactly how bad the whm's are.

    but if you are pulling wall to wall, then yes, you are going to die there. if you are sprinting ahead and not bothering to stand in range long enough to get a heal, then you are going to die. at that level, I dont have a lot of instant options for healing, and chances are, by then, I burnt through them already on you and they are on cd
    (5)

  3. #53
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Kes13a View Post
    but if you are pulling wall to wall, then yes, you are going to die there. if you are sprinting ahead and not bothering to stand in range long enough to get a heal, then you are going to die. at that level, I dont have a lot of instant options for healing, and chances are, by then, I burnt through them already on you and they are on cd
    As the saying goes "you can't heal stupidity". Any tank playing as you describe, not only will they die but it will be entirely their fault when it happens.
    (5)

  4. #54
    Player
    Jioxide's Avatar
    Join Date
    Mar 2021
    Posts
    1
    Character
    Aru Pameru
    World
    Atomos
    Main Class
    White Mage Lv 80
    Good ol' Aurum Vale
    (0)

  5. #55
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 100
    I'm weird and actually like AV; keeps you on your toes just a smidge more. Only folks that have issues with that dung are typically newbies...I would hope? It's a really easy dung tbh.
    (3)

  6. #56
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Coletergeist View Post
    I'm weird and actually like AV; keeps you on your toes just a smidge more. Only folks that have issues with that dung are typically newbies...I would hope? It's a really easy dung tbh.
    My dislike has nothing to do with it's difficulty. Oddly enough I lament the loss of two things that made it harder. One was how the first boss would constantly kill your faerie as a SCH, it had to be fixed of course, but I used to find it funny as a SCH main and it tickled a little masochism in me. The second is the second boss, where they added AoE markers, I thought it was a good boss to teach people to read the boss instead of rely on markers.

    But I just find it dull, and annoying and it fails to hook me. Obviously I don't expect people to hate it too, sure getting newbies can make it more annoying but it's not just newbies who hate it.
    (1)

  7. #57
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saefinn View Post
    My dislike has nothing to do with it's difficulty. Oddly enough I lament the loss of two things that made it harder. One was how the first boss would constantly kill your faerie as a SCH, it had to be fixed of course, but I used to find it funny as a SCH main and it tickled a little masochism in me. The second is the second boss, where they added AoE markers, I thought it was a good boss to teach people to read the boss instead of rely on markers.

    But I just find it dull, and annoying and it fails to hook me. Obviously I don't expect people to hate it too, sure getting newbies can make it more annoying but it's not just newbies who hate it.
    The issue is the players that refuse to adapt. You can explain mechanics all you want, but people will still say "I didn't know I was in it" or "I was looking away"

    You can't fix the two S words that infect the players: Stupid and Stubborn.
    (1)

  8. #58
    Player
    kinglyonheart's Avatar
    Join Date
    Jul 2020
    Posts
    21
    Character
    Jasque Montague
    World
    Malboro
    Main Class
    Machinist Lv 71
    i would 100% rather have a slower run of AV when tanking because my healer is only healing and not doing dps than i would have a healer that does dps but lets us wipe 3x in the front room tbh

    it's not a hard dungeon but hinges A LOT on tanks knowing their limits with their pulls, dps not puling additional aggro (the amount of times i have yelled over dps doing that is ridic lmao), and healers staying on top of debuffs.

    but if someone drops the baton it makes the dungeon MUCH harder, and that's probably why it's such a gripe fest
    (5)

  9. #59
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kes13a View Post
    I main whm, and I dont mind AV if people know what they are doing.

    but seriously, if you expect much dps from me if you have agg'd the whole area... don't hold your breath. I am trying to keep at least the tank alive.

    yes, whm has a very nice kit for healing, problem is, AV is right on that edge of almost not enough if you are doing big pulls, or if you pull a bunch, then dps pulls in some more.
    so without knowing your actual abilities as a tank, and not just the "I never do wrong" forum talk, its hard to say exactly how bad the whm's are.

    but if you are pulling wall to wall, then yes, you are going to die there. if you are sprinting ahead and not bothering to stand in range long enough to get a heal, then you are going to die. at that level, I dont have a lot of instant options for healing, and chances are, by then, I burnt through them already on you and they are on cd
    Man, if i had all the recordings I'd show you. I'm not the best tank BY FAR! I'm still learning my kit and still figuring out simple stuff like exactly when to pop cooldowns. Which is *why* it's way easier for me to notice when a whm (specifically whm) isn't doing much more than a cure 2 every 30 seconds - I'm paying attention to both their healthbars AND enemy aggro. - if their health is going down and I've got everything near me aggro'd, I know I did something wrong - and by default, this means I'm also able to see what they're casting. I don't pull wall-to-wall because I've only JUST gotten comfortable enough with tanking to not let everyone in the party know I'm new to tanking and may flub up. I pull maybe 2 mobs at a time, though with the first room of AV specifically, I've gotten comfortable enough to know how fast to move through with only pulling the first frog, the three mushrooms, and towards the end of the room the two plants and two other baddies (I don't know if there shrooms or not). Bear in mind I'm not pulling this at the same time.

    I don't sprint ahead, in fact I make sure everyone's nearby specifically because if there not there's a chance they could pull something else, which means more work for both me and the healer.

    I've only noticed this in AV - in the dungeons before that I'm seeing WHM do amazing things - keeping everyone alive, playing a heart attack-inducing game of chicken with my health while DPSing and never letting anyone die. It's this juggling game that I for one would NEVER be able to do - but in AV, it's the opposite. I'm still doing what I normally do, but every single time I'm paired with a WHM, it takes SO much longer because the lack of DPS is way noticeable, and it's almost like they've got me targeted, while hitting their key bind for cure 2 and reading or something.

    This is all just a gripe - and it's just ONLY in AV - WHM that I'm paired with elsewhere are fine, and I hold so much respect for healers in general.
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

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