And if you have some people that can use the exp, letting the pods spawn net you 10x the exp each. That lovely squishy 10x exp.
And if you have some people that can use the exp, letting the pods spawn net you 10x the exp each. That lovely squishy 10x exp.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets

I'm much more experienced on tanks than I am on healers but the 3 ARR dungeons that really stand out to me for steep damage increases are Brayflox's, Stone Vigil and AV. All 3 also have lots of avoidable damage as well so its really noticeable if people don't react to telegraphs. Stone Vigil is easily my favourite ARR dungeon, followed by Brayflox's and then Hauke Manor.
I dislike AV for the same reason I dislike Brayflox's: the incoming damage is noticeably higher than the dungeon before it and you don't have access to a key tool by 1 level. I still have nightmares of doing brayflox's as a 2.x WHM and not being able to use regen or having shroud of saints to restore MP.
SV does kinda hit hard, but it's mostly in the aevises and ice sprites. In AV if it's not a seedling it hits decently hard. Not to mention the trainwreck of the first room of AV if everyone isn't ultra careful about the toads.I'm much more experienced on tanks than I am on healers but the 3 ARR dungeons that really stand out to me for steep damage increases are Brayflox's, Stone Vigil and AV. All 3 also have lots of avoidable damage as well so its really noticeable if people don't react to telegraphs. Stone Vigil is easily my favourite ARR dungeon, followed by Brayflox's and then Hauke Manor.
Brayflox's was typically a struggle because WHM doesn't have regen yet and any half-decent healer knows the power of regen. SCH has the fairy and it has its HoT. AST had the easiest time in Brayflox's due to it getting it's regen at lv 34 which is the sync/cap.
The lack of Benediction in AV is what makes it hard for WHM to comfortably dps. It turns into a risk vs reward factor. Casting holy takes a GCD then the small delay between cast finishing and stun going off. With how solid every mob hits your tank can easily take a solid chunk of their HP in damage in just 1 holy cast. Swiftcasting holy is about as comfortable as you can get since if the tank dies it's pretty much wipe anyway.
With the changes they made in 5.x SCH has Lustrate at lv 45 which is a nice burst heal and you have up to 3 uses every 60 seconds. Throw an Adlo on your tank then just run in and start mashing Art of War since Lustrate is oGCD.If push comes to shove using Adlo back to back is more effective than physik spam for healing since you can't macro fairy heal to physik anymore as well as fairy heal being a shadow of its former glory. It's still good since its free healing but they aren't solo healing nearly as well as they used to.
I like going along with the memes, personally, but I also don't think it's that bad. It's still easily the hardest ARR dungeon, though, and I was genuinely sad to see Coincounter get AoE markers.
Then again whenever I run AV nowadays it's me AFKing in squadrons so uhhhhhhh
Used to be PLD and WHM could Stoneskin the tank to prep for a toad pull. Now, all you have left is Sch Adloq. Tongue hits barrier, tongue does no damage, tongue does no pull, toad comes to tank.
Yes I was so excited seeing a boss (first time I encountered this type of boss, I haven't done the Eyes Have It Fate yet) where all you had to go on were his emotes and cast bars, no markers. Now they added markers and dumbed THIS down too? Uughghhh
With the normal tank duties, that first room, and I think 2 rooms after Locksmith with the 3 diremites, 2 flyers, and 1 that patrols into the room, a tank that knew how to pull really shined in there. Same for a number of spots in Stone Vigil. I thought the game needed more places like that. Back when Repose would also help save the day. Which, as a healer, you can use to interrupt the toad aoe.
Here is another tip that used to work, not so much today anymore with how overpowered we have become, even synced down. In the room before Coincounter, if you gonna kill everything fine. But when the group wanted to skip them (by then I had a sense, due to levels and other things) I would enter the room and hit the group on the left. Flyers too that patrol across room. When that is done, hug the wall tight. You can go up, get the chest, and, still hugging the wall tight, go in and behind the front 3 mites without aggroing them.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets





Honestly, whenever roulette threw me into AV, parties who tried so hard to not aggro stuffs in first room would usually end up pulling more than intended. I had better times when the party actually tried to eliminate the threat rather than to evade them entirely.
I really like the dungeon. It's not a brainless walk in the park and requires you to pay attention to your sorroundings. People need to learn to stop complaining and just get used to it. I only ever witnessed wipes in the first room of the dungeon and that's about it. Leave us at least one challenging dungeon in this game without having it adjusted to your tastes.
Yep, but getting prematurely yoinked by it is never a fun thing.Honestly, whenever roulette threw me into AV, parties who tried so hard to not aggro stuffs in first room would usually end up pulling more than intended. I had better times when the party actually tried to eliminate the threat rather than to evade them entirely.
I've always advocated for killing the toads. It's just no matter how you approach the fact that you'll be yoinked into patrolling mobs before you're ready.
Considering AV is a smooth 15 minute run done right with the Squadron, including killing all mobs and letting all seedlings spawn for max exp, it's definitely a player issue. People just refuse to coordinate or often even play the basics of their class and expect the easy clear handed to them. It should be nice step up that could prep you for even harder content to come. I suppose it's not surprising the devs won't consider Mythic+ dungeons if there are players complaining about things like AV.
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