I feel like comparisons are bound to happen when WoW is one of the only other P2P MMOs that's actually having some success (Emphasis on "some" given their recent blunders with content pacing and awkward design choices).
I still regularly see sprouts in NN remarking about how much better they like certain aspects then WoW.
It cracks me up how many of the elite players constantly get "attitude" after recommendations or explaining mechanics. If it keeps happening, maybe its in the way *you're* behaving? I've explained mechs many times to people, and I honestly can't think of one moment where a person got angry or felt attacked. There's a way you can discuss things like a decent group of people - methinks the elitists (especially with the attitude most possess on the boards) forego this. I'm willing to make a very large wager that 9 times out of 10 it's a pre-made group of 6-7 people ganging up on some poor souls from PF.
I stopped playing WoW around Wrath of the Lich King, and honestly I didn't notice the game was *that* toxic. I stopped playing FFXIV, initially, right around 2.4, and the community seemed much saltier at that time. I feel like it's gotten much better and actively has more "nice" players than WoW did, even though the toxic people can be just as toxic in both.
Pretty much this, the way you say things is very important and elitists often have this delusional attitude of superiority which means they believe they get to command people and tell them what to do and then get offended if someone doesnt take their elite advice to heart because how could someone not accept their flawless "advice". That is often their own problem because they are unable to communicate in a healthy and friendly manner without believing themselves above others so they start saying things like "Omg i ll just stop talking or else i ll get a strike" because their definition of "advice" is based on the western "tough it out, dont care about your feelings" mentality which of course is not friendly or nice and is the reason they get strikes for.
I ll repeat it again, if you want to give advice, never command people or tell them what to do, never single out someone because that leads to name and shaming which causes the person who made the mistake become defensive, dont have an attitude and try to save it with an emote, simply explain the mechanic, use words like "try" "be careful of" and avoid using negative terms like fail/die etc, you could say things like "too much damage to survive/healed" "else it hurts a lot" etc
Though based on some previous replies what it comes down to seems to really be "I want and I am entitled to my flawless roflstomp run and I cant handle the idea of helping people and wiping because god forbid that happens, that is the worst thing ever and shouldnt be happening"
Considering the disaster that is their latest xpac it is no surprise there's a huge flood of people coming for a good mmorpg experience, and based on the mmo pop site WoW pop has fallen dramatically and has those peaks during xpac launches that disappear soon after while FF14 to this day has a very stable increase of players and the way its going it is going to overtake WoW in sub numbers.
Not in profit though since based on blizzard's latest quarterly report player numbers are down but token sales are more than enough to make a bigger profit that previous quarters so it is clear the game is mostly surviving on addicts, elitists who sell carries and whales who keep buying tokens to get boosted in pvp/pve to get gear cuz good luck pugging things, especially with a non meta class in WoW utterly toxic and metaslave community, especially if you havent been playing since the start of the xpac
I started WoW in 2009, and only recently have I taken a long, long hiatus from the game and haven't given it a second thought and I haven't had any desire to pick it back up again. Shadowlands is to thank for that. I was gone not even 2 weeks into the expansion, and that isn't an exaggeration. I saw it for what it was and decided to opt out. Thankfully I've been playing FF XIV regularly since ARR launch (the only other time I had dropped WoW for a significant period of time) so I had something to fall back on. It's amazing what focusing on one game that doesn't punish me just for playing can do for my mood. I've been a happier guy. lol FF XIV isn't perfect, but it's better than...whatever WoW has become. WoW's current state made me appreciate just how good I have it here, even though I always have at least one bone to pick.
Last edited by Vahlnir; 03-17-2021 at 02:54 PM.
Yeah the difference is quite visible, the game doesnt rush you, doesnt punish you for not doing X thing per week, it doesnt force you into content/toxic community you dont like because it is the only way to progress gear and isnt a mindless grind for the sake of it, grinding definitely belong in the mmorpg genre but WoW is just adding grind on grind for the sake of it to keep people busy rather than give them decent rewards. (Cuz if we give decent rewards our high end players will feel FORCED to do dirty casual grinds for power, we cant have that, lets invent some boring irrelevant anima grind with no power attached, i bet casuals will love it)
I only decided to try ff14 in the last couple of months after I was completely done with WoW and i honestly doubt I ll ever touch WoW again, FF14 is simply a fun video game with a ton of content as well as pretty great challenging group fights that simply look marvelous and some big grinds that have some really cool rewards at the end, unlike other mmorpgs I enjoyed like swtor that were fun but just didnt have enough to keep me playing, FF14 is great and has all the things I want from a good mmorpg which explains why it is one of the biggest mmorpgs out there even though it might not be as profitable compared to WoW's predatory systems that pretty much push people to buy tokens to get boosted since it is the least painful way to get gear.
More importantly FF14 has great levels of immersion with their choice of great graphics and animation over performance, plus great story plus such great aesthetics to the point you feel like you are inside that encounter
Last edited by Ralph2449; 03-17-2021 at 04:05 PM.
Well said. This game was made with a heart and soul, and so far it hasn't lost that. WoW lost both a long, long time ago. It just took me a long time to come to terms with that. I still had one heck of a ride, but I feel that I might have made my exit for the final time, and that makes me sad. Before I would say "yeah, I'll be back at some point" which usually translated to a few months down the road. I'm a few months down the road once again...and I can't picture myself doing that. It's painful to even think about, especially after seeing what their plans are. Clearly they haven't learned anything.
Apart from other comparative elements, there is one very simple (and kind of obvious in retrospect) reason for this being the case:
A noticeable portion of the FFXIV playerbase is either former or current WoW players.
This is especially true in regions like NA and EU; might not be the case for Japan itself, but definitely other regions. WoW was the breakout hit for the MMORPG genre, almost everyone interested in RPGs in general tried it out at some point. Online games were a new and novel experience, MMOs doubly so, and it provided a vast world to explore and rich lore to delve into.
It's probably more "former" than "current" at this point in time, and that speaks more to the state WoW finds itself in. The way the game has evolved over recent years has caused a lot of players to become estranged, and quite a few are rather bitter over it; they loved the game for years, and now it has become the anti-thesis to what they enjoyed before. The sentiment isn't aided by many (if not most) of them hanging on longer than they should have, likely hoping for things to get better, before finally deciding to cut their losses.
In any case, it's players directly comparing their experience from one game to another.
FFXIV is filling in the void left behind for many of these former WoW players, and in many ways is doing so better than WoW ever did. The two games have a divergent evolution with WoW becoming the hyper-competitive online game and FFXIV becoming... well, more of an FF game and building upon the RPG aspects.
It does make me wonder if WoW was doomed from the start to move away from the more traditional RPG crowd (many of which had at least one FF title as a formative experience in their perception of the genre) was interested in, as competitive online gaming was always Blizzard's strong suit. On the other hand, they usually had a good offline component and strong campaign to go along with it (the stories were never ground-breaking, but were at least entertaining). WoW's earlier years definitely built upon that aspect, while the later years they've been moving away from it or treating it as something to be done with as soon as possible. Did they not realize that was why so many people got into the game in the first place?
FFXIV had the good fortune to realize early on that storytelling and other RPG elements were the game's actual strong suits, and they've leaned heavier into that ever since HW to great success. It has also allowed the passion behind the game's development to go on far longer than any could have hoped... and while it lacked WoW's meteoric rise, the uptrend has actually continued longer than WoW's ever did. WoW peaked during WotLK, about 4-5 years after launch before it's slow and progressive descent; FFXIV is 7-8 years since the relaunch and still growing.
I think deep down a lot of people also like the stability of FFXIV, and wish WoW would kind of follow.
FFXIV's endgame may at times get a bit stale, but you know what to expect, it doesn't break things or bust some classes, and your class isn't being reworked almost every expansion, so there's a comfort in it.
WoW literally flips their systems upside down every expansion or sometimes from major patch to patch, suddenly your class becomes useless and no one wants you, if you don't farm out this RNG roulette system you can't compete with anyone.
WoW and FFXIV are the only two major sub games on the market, you can make a case for ESO but /eh/. Some people take offense to the comparisons, but some people would just like one game to learn from another, or have it go both ways ( FFXIV getting WoW's transmog system would be a godsend. )
My girlfriend occasionally says she misses WoW and wants to play it, I can't lie and say I don't, but I know what I miss is what it used to be, but you keep that hope that someday they'll learn from their mistakes and go back to their roots.
Who are we kidding there though
It's more mature because of the TOS. I guarantee you chaos if they ever decided to lower the bar in terms of what is allowed to say or not, even I would lose my composure a bit considering the type of players I dislike in this game.
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