









See though, it only seems to require zero effort, because so many people are putting in a decent effort.
As far as my own DF story today goes, I actually queued for the three Ivalice raids to get a Vexatious Memory for that stage of my first SHB relic. I hadn't seen one since my 4th drop, and it'd been going on 2.5 hours. Anyway, Rabanastre comes up. I suppose it's the most popular one to spam because it takes a few minutes less? Anyway, none of the tanks wanted to tank and a MCH in my party kept rushing in and shooting the boss with Reassemble + Drill, then putting in alliance chat, "I am not the tank! Tanks, tank!" We were ally B, and our tank was from the same server as the MCH, so I'm assuming they were buddies. Our tank never turned on Royal Guard once. The alliance C GNB starts going off, "I'll turn on my tank stance if <insert stupid thing here>." The things ranged from Alliance C being last to the rotating platform before the slide to Rovocale to eating his shorts. Alliance A tank rogered up and tanked each boss, but our MCH was still getting there before them and pulling with Direct Crit Drill.
Gear and DPS effort outweighed the silliness, but all in all, it just made me want to mute alliance chat.
Also nowadays tank problems made me miss when tanks used to really jocky for hate, and it was an actual showdown rather than a sour provoke at the right time thing that it is when it does occur now. I'd rather have my tanks fighting to tank than refusing to as if their role lets them be a diva.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore





Not really, no. In order to fail during an ST run and wipe the entire raid all 24 players would have to actively try to screw it up. Amon might be the exception with his Curtain Call ability, but most of the time that is a non issue. The only times I've ever wiped on that boss in recent memory was when there was little to no ice present when it began to cast Curtain Call, since people kept melting them with the frogs. It is that braindead easy now with how much we out gear it since most of the mechanics that mattered can be skipped, and usually are. ARR's content did not scale well with item level increases.





If most people walked in playing like that BLM, then even in our over geared situation, mechanics would have to be performed. I'm sure minimum DPS checks would be met, but again, things that seem braindead easy only seem that way because most people do put in a modicum of effort. I haven't been in Syrcus Tower in recent memory where the majority of people weren't there to blitz everything as fast as possible and get it done, compared to zoning out or any other thing.Not really, no. In order to fail during an ST run and wipe the entire raid all 24 players would have to actively try to screw it up. Amon might be the exception with his Curtain Call ability, but most of the time that is a non issue. The only times I've ever wiped on that boss in recent memory was when there was little to no ice present when it began to cast Curtain Call, since people kept melting them with the frogs. It is that braindead easy now with how much we out gear it since most of the mechanics that mattered can be skipped, and usually are. ARR's content did not scale well with item level increases.
So much more than gear has changed too, you know. Direct Hit and potencies. Critical hit's critical damage ramping. Rotations are simpler, and even simpler when synced to 50. It's easier than ever to put in effort, and when effort's easy to put in, then people haven't got a lot of problem putting it in, usually. In fact, in Syrcus Tower, since we're allowed to overperform, most people do. By that, I mean, since we over gear it so severely, many people choose to ignore damage telegraphs and other mechanics wholesale in favor of doing damage. In this way, any rotation, however poor, is enhanced.
Some people even get onto others for actually doing the mechanics. Taking the thunder balls to the charge pads is unnecessary, standing in the second boss's charging bit fields is unnecessary, and not much is necessary. This gives most everyone a sense of ease, and so no one overthinks what's going on and everything just gets deleted. Almost everyone greeds the boss, and they die unimaginably fast compared to days of yore.
It's not the type of effort that takes a lot of thought, but the effort is there, nonetheless. I admit it's a technicality, but it's true. There are almost always enough overperformers in a Syrcus Tower run that under performers are generally only noticed with an eye that can scrutinize what they are doing. If most people weren't putting in that simple effort, you'd notice, and it'd likely be memorable.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
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