Tenacity and piety are progression stats and there’s no way to change that without fundamentally changing what they do or what substats do overall. They’re stats that give you a little buffer when you don’t quite know the fight yet but once you do and you’ve optimised your healing and mitigation they’re no longer needed in favour of damage.

The fact is the majority of players aren’t going to go to that level of optimisation outside of world first parties because fights are easy enough to learn once all the guides are out that you don’t need to.