To much gil is exactly what is causing the problem here. Houses were supposed to be removing Gil from the economy, and they are currently failing to do so.That doesn't fix the underlying problem, which is the availability of houses. So you are wrong. A lot of people have a ton of gil, so gil is a non issue. The OP is right, however, about instanced housing being a possible solution, but I disagree that the amount of houses isn't the issue, because it most certainly is.
When the average player can easily have over 50 Million gil solo and a Large costs between 20 million and 50 million far to many players are able to buy a limited resource without majorly denting their pocket book.
It's not going to remove them either way with RMT making buying houses extremely easy for those willing to whale on it. Raising prices to hopefully remove gil from the server will just make RMT even worse as those who can't even afford a small (and yes these people exist) will feel inclined to purchase the gil they need.To much gil is exactly what is causing the problem here. Houses were supposed to be removing Gil from the economy, and they are currently failing to do so.
When the average player can easily have over 50 Million gil solo and a Large costs between 20 million and 50 million far to many players are able to buy a limited resource without majorly denting their pocket book.
I doubt SE is going to "fix" housing until the next FF MMO comes out. I'm no programmer, so I can't say for certain how much work it would be to uproot the original code and rewrite everything. Then, you have to think about the people who already own a plot. How will these people be affected if SE decides to go with instanced housing suddenly?
With the Island Sanctuary feature coming in 6.0, maybe that would help with the housing problem? Not sure what this will include entirely, but one can hope.
It's just a mess in the long run. Can't please everyone, you know? You try and fix something, it's never good enough for certain players. ¯\_(ツ)_/¯
I doubt that they would need fewer wards because small fcs exist too. Honestly right now its FC only (and those that move their houses) when new wards are released and most of the time the majority of the houses will be gone. But I do agree that they should split the system.A probable solution would be to get rid of personal housing in the wards all together and just make them housing for FCs. That would surely increase the population of the wards as there would be significantly fewer wards. They can then just make personal housing instanced. Also, add high traffic NPCs to wards.
Personal instanced houses in each zone (so you could theoretically own a house in each one, which would be a nice gil sink) and the ward system for FCs. At the same time they should give us a possibility to use the workshop in some way because that and the airships are content right now which you will never see if you dont own a FC house.
So bascially housing should only be for the mega rich? And yes the amount of houses is the problem because even if you raise the prices for a large one to something beyond a reasonable amount of gil they would still be gone. And at the same time you will take away the chances for anyone not rich.The OP is right. The problem isn't the amount of houses. The problem is actually the price of houses. When the Housing system was first released the prices of the various houses were a much larger gil sink then they are now. It actual took large FCs quite a bit of time to gather the necessary gil purchase a medium or small not to mention large.
Player income has increased to the point where those original high prices are currently insufficient as a gil sink. Reasonably active players can now easily have the money to buy a Large on their own.
What SE actually needs to do is increase the price of plots by at least a factor of 10 and add an additional weekly maintenance fee of 1% the purchase price.
You are creating another whole problem on top of people already having to nearly play/pay constantly to keep their houses.
Edit: What about the people that already got their houses before such a change? And how would that fee even work? Can you pay in advance, or do you have to pay each week by going to a NPC? What if you are just sick for two weeks (or travel somewhere because people have a live next to FF14)? Suddenly you just lose everything you worked for? How would that be great?
You are only looking at large houses which will always not be enough. Even before they decreased the amount of Gil housing was a disaster. A much better gil sink would be instanced houses. They could open up the possibility to own a house in each city state and maybe you will always start with a small cottage. But with enough gil you can make them larger until you reach the mansion size. So if someone cares for housing and want large ones in every zone they will give SE huge amount of gil . Then maybe they could include the FC feature to buy more rooms on top of that. There even more Gil being taken out.To much gil is exactly what is causing the problem here. Houses were supposed to be removing Gil from the economy, and they are currently failing to do so.
When the average player can easily have over 50 Million gil solo and a Large costs between 20 million and 50 million far to many players are able to buy a limited resource without majorly denting their pocket book.
On top of that everyone can own a house, people dont need to fear losing theirs if they take breaks and all these housing rewards they like to give out finally have a meaning.
And if they like to they could keep the old wards and make them FC only. Maybe even increase the price a bit so that fc houses would always cost more than personal instanced housing (but not by such a huge factor like 10 and 100% without a fee). Give people a chance to use the workshop without a house in the wards and you might have solved the problem withouth having to trampel on groups of people.
Last edited by Alleo; 03-17-2021 at 01:30 AM.
Not the house itself, but furnishing it. Every expac you get more recipes for furniture, but the house itself stays the same.
This is why it would be a good thing having housing available to everyone; to keep furniture as a ongoing gil sink.
And to keep the rewards from seasonal events relevant.
We already have instanced housing side by side with the wards. They can continue to co-exist.I doubt SE is going to "fix" housing until the next FF MMO comes out. I'm no programmer, so I can't say for certain how much work it would be to uproot the original code and rewrite everything. Then, you have to think about the people who already own a plot. How will these people be affected if SE decides to go with instanced housing suddenly?
With the Island Sanctuary feature coming in 6.0, maybe that would help with the housing problem? Not sure what this will include entirely, but one can hope.
It's just a mess in the long run. Can't please everyone, you know? You try and fix something, it's never good enough for certain players. ¯\_(ツ)_/¯
But they've got to focus on enhancing the part of the system that will accommodate all the interested players, not just the lucky ones.
Most furnishings aren't a gil sink, though. They're just a way to redistribute gil between players.
I'll spend far more gil buying furnishings (or materials to make them) from other players when I redecorate than I spend at the gil vendors who sell furnishings.
Last edited by Jojoya; 03-17-2021 at 01:26 AM.
No need to rip out the existing system just add a new one. Of course they'd unlikely be in the same in-game locations but just having a viable instanced alternative will address the vast majority of complaints.I doubt SE is going to "fix" housing until the next FF MMO comes out. I'm no programmer, so I can't say for certain how much work it would be to uproot the original code and rewrite everything. Then, you have to think about the people who already own a plot. How will these people be affected if SE decides to go with instanced housing suddenly?
My hope is that they consider instanced housing for IS but I do not expect it. But there are several reasons for the complaints regarding the limited housing. One of those is the gated access to cross-breeding of plants. At a minimum I expect that Island Sanctuary will address at least that.
Of course it is Square and they often miss the mark on what is reasonable.
And increasing the prices wouldn't alleviate this, because gil is very easy to get. A one and done purchase does nothing but make an already broken system worse. Same could be said about a tax. We need some actual gil sinks, that much I can agree on, but we were never going to have that through housing. The issue is supply and demand. Period.To much gil is exactly what is causing the problem here. Houses were supposed to be removing Gil from the economy, and they are currently failing to do so.
When the average player can easily have over 50 Million gil solo and a Large costs between 20 million and 50 million far to many players are able to buy a limited resource without majorly denting their pocket book.
Isn't there a limit to how many characters can be created on a world? If it's a supply issue, eventually they will get to the number of characters that are available per world.
They just need to remove FC housing and make all FC leader's personal house have the option to have all the features of an FC house.
Also, they can either empty all the houses and have everyone start fresh in 6.0 with one house per account or they need to restrict those who have multiple houses so they cannot transfer any of their houses until they only have one house.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.