Quote Originally Posted by Kyrj View Post
Nah we should be doing the exact opposite. I heard the term toxic casualism used once and it's stuck with me. This game is riddled with it. I HIGHLY doubt someone was dogging on you in a low lvl dungeon because dont no one say jack squat in low lvl dungeon.

That being said if you're not bringing your best you're just a burden on your team and weighing them down. This is more true for SAM players than anyone else, you better be damn near the top of the charts or you're just wasting space. But let's say a SAM player is having trouble, how is your group or FC supposed to go about helping you? Do they tell you that your damage is low? How would they know? Do you see the problem here? Now we have groups that want to help you but are afraid to because of this idiotic "Meters are bad my feelings get hurt" mentality that is plaguing the game.
And so you go from complaining about toxic casualism to displaying toxic elitism.

Did the player's effort contribute to the boss dying? Yes/No. If the answer is yes, then job is done and nothing else needs to be said.

Content in the game doesn't need to be a speed run. If you want a speed run, go do Mythic+ in WoW.

Personally, I agree with need for damage meters in the game. They're a valuable self improvement tool that work a lot less efficiently when you have to go to an outside website to view your performance on someone else's uploaded log compared to having it in front if you as you play so you can see the real time results.

There were any number of times I would sit down with Recount/Skada/Details in WoW to work on self-improvement or to help another player who was trying to get a better grasp of the basics of their class. I can't do that here without breaking ToS. I have to play guessing games about what is being done and I'm still left guessing whether or not it's being done right after making changes.

If a small number of players choose to use meters for "toxic" purposes, then remove those players from the game. Others will quickly get the point and the game will end up a more enjoyable experience in general.