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  1. #1
    Player
    Navras's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    48
    Character
    Navras Himura
    World
    Sargatanas
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Felduin View Post
    This might be a shot in the dark, but I feel like so many other MMO's have level sync systems in place, but instead of removing spells/abilities that are above the synced level--they scale the number down to keep it consistent with the power level of the dungeon or area.

    This is a huge frustration with almost everyone I play as they all feel like they level all their characters up while feeling none of the progress of leveling since you hardly ever get to use new abilities. Not to mention a lot of these sequences require practice but 90% of your play time in leveling queues/fates are done with very basic abilities. It's very frustrating. As I said before, it completely wipes out any feeling of progress.

    I love this game, I have over 1,000 hours now and I hope to keep getting more in, but it's just so sad doing leveling queues and having only a third of my learned abilities. Probably not something that's going to change--but maybe with enough attention devs might consider it. Hope enough people feel the same.
    I’m on the huge minority that agrees with this 100%. It’s my biggest turn off in this game. Is it lots of hard work? Yes! Impossible? Hardly.
    That’s why I avoid old content like the plague, I don’t want to use fire 1... I want fire 4 nerffed. No flare for aoe? Go go fire 2... yay...

    And To everyone who day they don’t want this system I say, the system can be implemented and you cab just use the old skills.
    simple, but I doubt you would

    They have the tools to make this happen, they just can’t bother with it.
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Imagine when a newcomer WHM can fix a tankbuster with a single [Cure II] but as a synced down capped healer I need to expend more than that because my potencies are reduced...? (i.e. [Cure I] + [Tetragrammation] & [Assize])

    Yeah... No.

    Imagine when a newcomer SMN can contribute decent amount of damage with their Baned-DoT, but as a synced down capped SMN I need to cycle through my Demi-Bahamut to dish out the same damage...?

    Yeah... No.

    Imagine when a newcomer PLD is struggling with a pull because they’re paired with an inexperienced healer can only do so much with their available defensive cooldowns but as a synced down capped PLD I can throw in a [Clemency] to help out—or worse(better), [Hallowed Ground]?

    Yeah... No.

    Is it frustrating to continuously get low lv dungeon via roulette? Sometimes, yep.
    Am I forced to use roulette? Nope.
    Do I consciously queue into low lv duties when I don’t want to? Nah.
    Are we stuck to roulettes to level up quickly? Absolutely not.

    So yeah... no. I am against this idea as well.
    (4)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,971
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Navras View Post
    And To everyone who day they don’t want this system I say, the system can be implemented and you cab just use the old skills.
    simple, but I doubt you would
    That can not work in a balanced way. Lets use your BLM example. I get sent down to halitali in a leveling roulette on my lvl 80 BLM, and the roulette matches me with a lvl 20 THM. We get to a boss. He casts Thunder, i cast Thunder 3. Thunder 3 does the same damage per tick as Thunder(so far so good), but T3 lasts 2 ticks longer plus its initial hit is 40 potency higher AND it has a chance to proc thundercloud. You could do some math to find a balance point for the ticks and initial hit, but the fact that i get to wait 6 extra seconds before reapplying is a real advantage and if it can still proc at all(even at a reduced percentage) then the lower level caster can never catch up on damage - and thats before you account for the fact that my gear is sync-maxed and his is likely a mix of poor quality stuff that already puts him at a disadvantage. Enough DoTs, direct burn is the BLM specialty. So you nerfed my F4 to compensate. You say i can just use the old skills? Ok. Im spamming F1 for the same damage as the other guy. But no, i have 3 stacks of AF and he can only get 2 stacks(plus im running Eno and he doesnt have that yet). I can still end each round with a Despair - he doesnt have anything similar. I can pop manafont to extend a burn session, use ley lines for that sexy speed boost, drop manawall to ignore some mechanics, use xeno sharpcast triplecast and swiftcast to do damage on the run - he has swift and none of those other options. Oh, and lets not forget your umbral phase. When his mana is out he needs to use transpose and wait 7-12+ seconds before he can transpose back into his astral phase(needing to rebuild his stack). I use B3, have all my mana back in 4-8 seconds, and can F3 back over without losing my stacks. And thats just single target, we're ignoring the imbalance of an AoE pull where i can multi-dot and he cant, where i have multiple useful spells and he doesnt, and where i can still swap astral/umbral at full stacks and he is stuck with transpose.

    And all that is for a DPS class, seemingly the easiest to balance. How do you propose we balance Group A having a healer who can only cure 1 and medica 1(both on GCD, both with a cast timer, and no other options) against Group B having those same options, plus stronger versions, plus 9 instant cast heal spells with varying traits(including shields, regens, aoe heals, and a full heal)? Oh, and the second groups healer has 3 AoE damage spells(one of which has an attached stun, another of which has an attached heal), and the first group has none.

    Final note, i also disagree with the OPs assertion that the level sync "completely wipes out any feeling of progress". I feel like if anything, it re-asserts just how far youve come. Your character used to struggle just to do a 2 hit damage rotation. Now you have a 15 move opener sequence you do that is optimized to the nth degree. Looking back occasionally really helps that feeling of progress.
    (8)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I would also like to see something like this.

    I prefer to avoid level sync content and I've seen that others do too. Something like this would go a long way towards making level sync more palatable. And the amount of level sync content in the game is huge and, of course, only getting bigger.

    Quote Originally Posted by DrWho2010 View Post
    Then you add to the existing thread. Devs only look for threads that have many pages and that have posts with multiple likes. Scattered duplicated/triplicated threads that fizzle out at 2-3 pages do not gain any traction with the powers that be.
    And a quite a few people don't like thread necromancy, for various reasons - posting in an old thread would bring various complainers such as yourself.

    But really, you could stop backseat moderating. If the mods don't want new topics on a given, well, topic, they can lock, merge, or delete threads.
    (1)

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    And a quite a few people don't like thread necromancy, for various reasons - posting in an old thread would bring various complainers such as yourself.

    But really, you could stop backseat moderating. If the mods don't want new topics on a given, well, topic, they can lock, merge, or delete threads.
    Necro is welcome if you're doing something to add to / further the conversation.

    It's not about moderating, it's about encouraging these forums to centralize ideas and feedback as SQEX has specifically asked us to do.
    (2)