Quote Originally Posted by Felduin View Post
This might be a shot in the dark, but I feel like so many other MMO's have level sync systems in place, but instead of removing spells/abilities that are above the synced level--they scale the number down to keep it consistent with the power level of the dungeon or area.

This is a huge frustration with almost everyone I play as they all feel like they level all their characters up while feeling none of the progress of leveling since you hardly ever get to use new abilities. Not to mention a lot of these sequences require practice but 90% of your play time in leveling queues/fates are done with very basic abilities. It's very frustrating. As I said before, it completely wipes out any feeling of progress.

I love this game, I have over 1,000 hours now and I hope to keep getting more in, but it's just so sad doing leveling queues and having only a third of my learned abilities. Probably not something that's going to change--but maybe with enough attention devs might consider it. Hope enough people feel the same.
I’m on the huge minority that agrees with this 100%. It’s my biggest turn off in this game. Is it lots of hard work? Yes! Impossible? Hardly.
That’s why I avoid old content like the plague, I don’t want to use fire 1... I want fire 4 nerffed. No flare for aoe? Go go fire 2... yay...

And To everyone who day they don’t want this system I say, the system can be implemented and you cab just use the old skills.
simple, but I doubt you would

They have the tools to make this happen, they just can’t bother with it.