Quote Originally Posted by ssunny2008 View Post
I understand your point, but i still can´t see a range attack on MNK, just for the fact that it doesn´t fit the class in my eyes. I don´t want Son Goku here y know? ^^
You may not want Son Goku (Dragon Ball Z and onward is pretty extreme), but he is probably closer to where the Monk needs to be in Final Fantasy than Karate Kid. Final Fantasy VI's Sabin/Mash is where the Monk should be and he had several of them.

That said, i can´t even see any real use for a range ability unless you want to pick add per add out of nowhere. But that is not really needed anywhere in FF14.
Of the top of my head:
  • PotD and HoH - single target ranged attacks are very good for pulling apart packs
  • Titania EX - Growth and Brambles - the dps get separated from the tanks, healers and boss by a wall of thorns for close to 15 seconds
  • E3S - Temporary Currents on Split platforms - Every set has near dodge and one far dodge
  • Bozja - Several of the CEs have extended AoE periods where the boss is targetable but out of melee range but within "ranged" range.
  • Anamnesis Anyder - Final Boss Add spawns - Monks (and other melees) always seem to have trouble with stopping her adds from spawning as they refuse to stand on top of the spawn points

There are likely a lot more places were a viable gcd ranged attack would be useful.

In the current situation, you can stack chakra anyway.
Only to a certain point. It only takes between 1s and 5s to cap Chakra. If a mechanic forces you away longer there is no really much else to do that is engaging..