I wouldn't mind it
most the time the people on the panel do nothing anyway



I wouldn't mind it
most the time the people on the panel do nothing anyway






That's by design - their role is supposed to be killing the extra monsters as the tank lures them down the corridor, but because we're all so overpowered now it only takes a couple of hits and they spend the rest of the time twiddling thumbs.


QoL I would get behind:
1) Cap all old raids at a reasonable iLVL (maybe at whatever gear the raid drops). Ideally to make them all reasonably challenging but more or less a guaranteed clear as long as mechanics are understood and done correctly.
2) All non-current expansion raids give identical rewards in exp, gil and/or tomestones, so it doesn’t matter which one you do in roulette.
3) Minor housekeeping on iconography (eg. Use the actual stack marker on stack mechanics and not the generic orange/blue/purple arrows)
4) Eventually, a story mode version of raids that is identical-ish, but done with NPCs. No rewards other than story.


Some of the later raids force a party to go down a specific path, such as the waterways in lighthouse. Just put that mechanic in Labyrinth. As soon as players enter the giant staging room before the split, the game forces them to go to t he correct lane based on party; A left, B Center, C right. Then they can keep the actual fight mechanics the same.






That requires adding some kind of slide to make us lose control of our character first - and again, it isn't a problem with players failing to manually sort but with the automatic sorting when latecomers are sent in automatically.Some of the later raids force a party to go down a specific path, such as the waterways in lighthouse. Just put that mechanic in Labyrinth. As soon as players enter the giant staging room before the split, the game forces them to go to t he correct lane based on party; A left, B Center, C right. Then they can keep the actual fight mechanics the same.
Does anyone know what happens with the sorting for the Factory and Bunker fights? Do people get dropped above the sorting point?
Factory takes it a step further. If you ever wind up on the wrong platform you'll get warped to the appropriate one after some time. When somebody from another alliance rezzes you you'll show up at or near their position.


I do know raising them in Copied Factory still raises them in their proper arena, so there's clearly something that allows for this. Confused me to no end, but it happens.That requires adding some kind of slide to make us lose control of our character first - and again, it isn't a problem with players failing to manually sort but with the automatic sorting when latecomers are sent in automatically.
Does anyone know what happens with the sorting for the Factory and Bunker fights? Do people get dropped above the sorting point?
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