Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 44
  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,075
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Or actually wake up the players' brain by wiping the ride.
    It's only a matter of time before the next request in line would be something like: "Please eliminate the pad entirely, nobody wants to stand in one!", which in turn letting something dumber happens, i.e.: having 15+ players ported into A lane and causing the raid to drag for too long due to lacking DPS or worse, wiping again.

    There will always be players who tries to out-idiot even the simplest mechanic... make it easier and there will be bigger idiot who inevitably will do the same... don't encourage them.
    (1)
    Last edited by Rein_eon_Osborne; 03-09-2021 at 03:10 AM.

  2. #22
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Basically a "mechanic is too hard, pls nerf" thread. Wonder what else they believe is too hard.

    They already had to add echo permanently to Orbonne since people like to bleed out at thunder god
    (3)

  3. #23
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by wereotter View Post
    They could make it better by porting people into their appropriate lane.
    Alternatively I'd like to see a one-shot mechanic that kills somebody that touches the pad if there aren't at least 5-6 people in each lane. I suppose a more charitable mechanic would be a gate that doesn't drop until the same condition is met.
    (0)

  4. #24
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Iscah View Post
    I would guess that maybe it can only have one teleport point, but in that case the other solution would be to redesign the lanes or move the entry point further back before the paths split so you aren't trapped on the one lane in the first place.

    People manage to organise themselves into the correct locations in other split-by-party fights that aren't physically divided.
    The second boss of Copied Factory is a good way of doing this, where you are auto sorted.
    (3)

  5. #25
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GeminiReed View Post
    Alternatively I'd like to see a one-shot mechanic that kills somebody that touches the pad if there aren't at least 5-6 people in each lane. I suppose a more charitable mechanic would be a gate that doesn't drop until the same condition is met.
    Its funny becuase in there the argo range is before the pad. Most of the time its accidentally started becuase its so close to the boss gate unlike every other gated area.
    (2)

  6. #26
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,150
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by linayar View Post
    The second boss of Copied Factory is a good way of doing this, where you are auto sorted.
    True - and the flight units in the Bunker, and the waterway in Rabanastre before it. So they can do the splitting up part, but in all those cases it involves grabbing hold of the characters and sifting them as they come in, which isn't quite the same problem.

    I guess the question is what happens if you get locked out of those fights?
    (1)

  7. #27
    Player
    Addy's Avatar
    Join Date
    Apr 2019
    Posts
    50
    Character
    Ayame Mizuki
    World
    Mateus
    Main Class
    Dragoon Lv 90
    The only QOL change I want with that is when some impatient person starts the fight before everyone can get there and separated when one of the group presses "Teleport to fight" it places them with their party so not everyone is teleported to group A.
    (0)
    Last edited by Addy; 03-09-2021 at 01:15 PM.

  8. #28
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by GeminiReed View Post
    Alternatively I'd like to see a one-shot mechanic that kills somebody that touches the pad if there aren't at least 5-6 people in each lane. I suppose a more charitable mechanic would be a gate that doesn't drop until the same condition is met.
    You can "pull" that boss without even touching the pads, and unless people are willing to suicide to reset it, don't see how that suggestion would actually help matters.
    (1)

  9. #29
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Bsrking5 View Post
    Its funny becuase in there the argo range is before the pad. Most of the time its accidentally started becuase its so close to the boss gate unlike every other gated area.
    The trigger is closer to the pad than the purple entrance curtains. If they're willing to make changes it's probably easy enough to change the trigger volume to be more obvious.

    Quote Originally Posted by wereotter View Post
    ..., don't see how that suggestion would actually help matters.
    It was somewhat tongue-in-cheek but people would learn real quick not to cross the pad until the encounter is viable. I hadn't done A-raids in awhile but I've a new alt that needs the XP and poetics and the trolls or terminally impatient have gotten very out of hand. As suggested Square can either put in kiddie gates or add some bite to remind folks that mechanics matter.
    (0)

  10. #30
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by GeminiReed View Post
    It was somewhat tongue-in-cheek but people would learn real quick not to cross the pad until the encounter is viable. I hadn't done A-raids in awhile but I've a new alt that needs the XP and poetics and the trolls or terminally impatient have gotten very out of hand. As suggested Square can either put in kiddie gates or add some bite to remind folks that mechanics matter.
    Ah... well I can say that if you make the penalty for not doing mechanics on just the pull a raid wipe, you'll be giving the trolls even more ammunition. Having done these raids more recently for the relic, I can say I don't see this being a huge deal... but it's something they could refine a bit better to stop what trolling does exist if they wanted to.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast