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  1. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Espritduo View Post
    I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.

    Pretty much this. The current relic step is totally unbalance in reward vs time. Each relic requires a minimum of 2700 yellow scrips (max 5400) EACH coupled with time in the Diadem vs less than an hour for the Aesthete's which can be penta melded to be better.

    But that has sadly been the story of relics in Shadowbringers. Reward vs time invested has been completely unbalanced. There has to be some middle ground between braindead easy vs Korean level grind. That's what the players want. A middle ground.

    Relic is supposed to be casual. The last step of this relic requires an EXPERT level craft which is the hardest crafting content in the game.

    It's akin to requiring savage raiding for the DoW/DoM relics

    The fact that the crafter relics don't have at least 2 meld slots (should be 5) is bad.

    The fact that we STILL don't have a better fishing gig that the level 61 version is bad. This would have been the perfect time to upgrade it.
    (5)
    Last edited by Deceptus; 03-08-2021 at 12:24 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]