Just a shout out that THIS was perfect. the grind work, the effort, the time, the reward.
I loved everything about the Skybuilders relic lines, and I LOVE how my crafting table lights up!!!
Really hope to see more of this in the future! ♥
Just a shout out that THIS was perfect. the grind work, the effort, the time, the reward.
I loved everything about the Skybuilders relic lines, and I LOVE how my crafting table lights up!!!
Really hope to see more of this in the future! ♥
I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.
And I know this is a matter of opinion, but I think they're trash glamour too. Save a couple, the designs are mostly boring simple designs you'd expect to see on a level 15 vendor tool, they're not dyeable, the glow does not extend to the bench (only ALC's does), and worst of all, they do not enlarge and hang on your back like the final-tier crafted tools always do. Like what's more impressive, a giant golden chainsaw on your back or a dinky little saw that hangs on your side and looks like a low level saw you'd buy in a starting city for a couple hundred gil? The lack of enlargement really hurts the smaller tools like LTW and GSM whose designs you can't even really see. I will admit the dragonscale effect is nice and having them glow when unsheathed instead of only while in use is a QoL upgrade, but the overall glow is less impressive than the blessed king glow so they don't even wow me there, either. Was pretty disappointed with literally every aspect of the relic, to be honest.
You really had to come to this person's thread saying "thanks for these relics" and just complain about every single detail?I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.
And I know this is a matter of opinion, but I think they're trash glamour too. Save a couple, the designs are mostly boring simple designs you'd expect to see on a level 15 vendor tool, they're not dyeable, the glow does not extend to the bench (only ALC's does), and worst of all, they do not enlarge and hang on your back like the final-tier crafted tools always do. Like what's more impressive, a giant golden chainsaw on your back or a dinky little saw that hangs on your side and looks like a low level saw you'd buy in a starting city for a couple hundred gil? The lack of enlargement really hurts the smaller tools like LTW and GSM whose designs you can't even really see. I will admit the dragonscale effect is nice and having them glow when unsheathed instead of only while in use is a QoL upgrade, but the overall glow is less impressive than the blessed king glow so they don't even wow me there, either. Was pretty disappointed with literally every aspect of the relic, to be honest.
Anyway, I also enjoy the look of the finished tools, though I'm disappointed that the complete version can't be dyed while some steps in between can. Unless I missed a step? Either way, it's pretty cool to have relics for crafters and gatherers. It requires putting in a lot more work than just gathering 180 unique items or something.
I just feel like if you absolutely had to give your feedback you could've been more constructive. The OP said they enjoy them and they're hoping SE does it again in the future, and you basically just marched in, threw everything they said in the trash, and set it on fire.
I did so because I DON'T want them to do this exactly the same way in the future. I gave constructive criticism in saying what they did wrong and what they should have done instead to make these things worthwhile to me. Sorry if dissenting opinions are forbidden around here and only super happy positive comments that agree with the TC are allowed.I just feel like if you absolutely had to give your feedback you could've been more constructive. The OP said they enjoy them and they're hoping SE does it again in the future, and you basically just marched in, threw everything they said in the trash, and set it on fire.
These tools are only crap when you look at them in a vacuum; stat-wise. In fact, they are actually superior tools speaking in terms of stats for a lot of people since it will allow them to meet crucial breakpoints with craftsmanship which either allow them to shave off tea/syrup or reduce the step count. The loss of control is irrelevant since it doesn't mean the difference between additional HQ materials, nor does it impact regular rotations, so this is just incorrect. For these tools to be meaningful to any degree, they'd require approximately 200~ control. Now I say this because this is what is necessary to avoid HQ materials entirely. You can make the argument all day long if you wish about the use of leveling materials, but it's still easier to get Aethersand HQ, than it is to HQ leveling items. Simply because NQ barely even exists in its current form. So asking them to be meaningful to the degree that people are wanting to insinuate they should be, simply isn't pragmatic without putting them on par with Lv.90 main-hands. This of course doesn't apply to everyone if you already had the stats, but I can assure you it's a significant increase for the vast majority, myself included, and my tools were already overloaded with control (2701/2837/554)~ prior and now 2746/2820/554.I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.
And I know this is a matter of opinion, but I think they're trash glamour too. Save a couple, the designs are mostly boring simple designs you'd expect to see on a level 15 vendor tool, they're not dyeable, the glow does not extend to the bench (only ALC's does), and worst of all, they do not enlarge and hang on your back like the final-tier crafted tools always do. Like what's more impressive, a giant golden chainsaw on your back or a dinky little saw that hangs on your side and looks like a low level saw you'd buy in a starting city for a couple hundred gil? The lack of enlargement really hurts the smaller tools like LTW and GSM whose designs you can't even really see. I will admit the dragonscale effect is nice and having them glow when unsheathed instead of only while in use is a QoL upgrade, but the overall glow is less impressive than the blessed king glow so they don't even wow me there, either. Was pretty disappointed with literally every aspect of the relic, to be honest.
The only piece I can agree on is that yes it does significantly longer to get these tools comparative to that of Aesthetes. But that is neither here nor there, they have a glow, and are one of the few choices of glamour we actually get aside from Blessed tools, which I can assure you it's still significantly more time to get Blessed tools than it is to get Skybuilder's tools.
I wish people would do more due diligence with stats and rotations beyond going less control bad, bad control less, brrrr. The only argument case here would be Expert recipes, of which I'd still argue that the Craftsmanship outweighs the Control loss.. But this again is neither here nor there because of different people; different tactics.
Last edited by Kaurhz; 03-07-2021 at 08:46 PM.
I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.
Pretty much this. The current relic step is totally unbalance in reward vs time. Each relic requires a minimum of 2700 yellow scrips (max 5400) EACH coupled with time in the Diadem vs less than an hour for the Aesthete's which can be penta melded to be better.
But that has sadly been the story of relics in Shadowbringers. Reward vs time invested has been completely unbalanced. There has to be some middle ground between braindead easy vs Korean level grind. That's what the players want. A middle ground.
Relic is supposed to be casual. The last step of this relic requires an EXPERT level craft which is the hardest crafting content in the game.
It's akin to requiring savage raiding for the DoW/DoM relics
The fact that the crafter relics don't have at least 2 meld slots (should be 5) is bad.
The fact that we STILL don't have a better fishing gig that the level 61 version is bad. This would have been the perfect time to upgrade it.
Last edited by Deceptus; 03-08-2021 at 12:24 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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