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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    My opinion is the faster something is supposed to be, the more streamlined it needs to be in order to be a smooth ride. Samurai is fine. Dragoon is fine. Monk is mostly okay, but has a few areas that need polishing. Like how Perfect Balance is essentially 6 stacks of Form Shift, but does not function like form shift when its used up, so its actively fighting the monk's flow of dragon kick for leaden fists -> other stuff -> bootshine.

    In the grander scheme of things, FFXIV really isn't all that fast though, and its better for it. WoW's combat is incredibly bland by comparison.
    (1)
    Last edited by Fendred; 03-07-2021 at 10:47 AM.

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fendred View Post
    My opinion is the faster something is supposed to be, the more streamlined it needs to be in order to be a smooth ride. Samurai is fine. Dragoon is fine. Monk is mostly okay, but has a few areas that need polishing. Like how Perfect Balance is essentially 6 stacks of Form Shift, but does not function like form shift when its used up, so its actively fighting the monk's flow of dragon kick for leaden fists -> other stuff -> bootshine.

    In the grander scheme of things, FFXIV really isn't all that fast though, and its better for it. WoW's combat is incredibly bland by comparison.
    WoW's combat is only bland because they removed everything from the combat and over simplified every class, made CD's too long and removed most of the OGCD's from the game while leaving most classes with literally a 1,2,3 rotation. The 1s GCD isn't the issue with WoW, its the fact that they nuked all the classes back in legion.
    (1)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    WoW's combat is only bland because they removed everything from the combat and over simplified every class, made CD's too long and removed most of the OGCD's from the game while leaving most classes with literally a 1,2,3 rotation. The 1s GCD isn't the issue with WoW, its the fact that they nuked all the classes back in legion.


    noticing a pattern
    (3)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #4
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ransu View Post
    WoW's combat is only bland because they removed everything from the combat and over simplified every class, made CD's too long and removed most of the OGCD's from the game while leaving most classes with literally a 1,2,3 rotation. The 1s GCD isn't the issue with WoW, its the fact that they nuked all the classes back in legion.
    What i think that person meant was that if they go the route of reducing GCDs they might start trying to simplify things which in turn would result in the same utterly boring combat WoW has these days, hell the pruning begun in WoD and it simply peeked at legion since they started adding those temporary abilities.

    Coming from WoW FF14's combat is an improvement, not because of speed but simply because there's a lot more skills which result in far more interesting gameplay that takes a lot more time to master, WoW's combat has degraded to an incredibly basic 1,2,3 rotations with one or two offensive cds that increase the damage of said rotation, a couple of defensives and utility if you are lucky, you can literally master it in a few days, they like to pretend talents/covenants bring somekind of customization but metaslaves have shown how broken certain combs/builds are to the point fun builds do 30% less damage and require more effort to play well to achieve that 30% less damage. (Even though content can still be done without abusing broken meta specs and combs the community has reached such metaslave levels playing anything non meta is wasting your time cuz you ll be spending hours trying to get into or make groups)

    I dont see an issue with FF14 jobs, some are slower which is fine and some are faster, more playstyles the better so people have a job that fits their preferred playstyle.
    (0)

  5. #5
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    FFXIV's Job designs has it's own share of difficulties which are by no means better or worse than WoW, just overall different.

    (My WoW experiences which i try to vaguely explain soon are from the burning crusade/early WotLK era so forgive me if things have changed since then or are somewhat incorrect)

    -First of all, our Jobs have outside of Bozja/Eureka/PvP no customisation at all, and even inside said Content, it is laughably small compared to WoW, so despite things being unbalanced on WoW's end (which is actually a good thing for PvP), i'd say they're better off than our Jobs on that matter.

    -FFXIV Jobs are too similar from one another in their Role category in regards to their skills, especially Healers and Tanks.
    A good chunk of all the Skills we have are just raw damaging abilities or oversimplified abilities that even a halfwit can understand. A good amount of Jobs on our end have/had great potential to become a really complex and interesting Job but Squeenix and a good chunk of our own Community think it is a great idea to keep going towards the other direction.

    -FFXIV also has in my opinion at least, way too many quality of life improvements, which are getting more and more with every coming patch. I know what your'e probably thinking now, "how can this be possibly be a BAD thing???". Allow me to explain with a handful of examples:

    -Did you know that WoW has abilities that arent just meant to be used in combat? Warlocks for example are capable to do a Ritual which required other players to ineract with it that allowed to summon a Portal to the Rituals location or to summon a giant Rock Golem which serves as a Pet. Mages can create food and portals into towns of their own faction and there is more like that. Those Skills served a purpose (to interact with other People that play a different Class than you do) in order to have quality of life improvements. But what do we have? Dutyfinder and were done with it. What i am trying to say here, its "small" things like these that make a game experience and ultimatively, your playable Class/Job, more memorable, fleshed out and ultimatively, more fun.

    And Fun, is something we should be getting more of, instead of all this pointless ramblings about balance.
    (1)