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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    As Kabooa said it is definitely a job by job case.

    I myself like having the choice as a player to choose the jobs that have different flows in combat and I'd like that to largely stay the same. If I want to be fast, I choose MNK. If I want to be slow, I play a tank or DRG. SE being SE has me concerned because of their record of making sweeping changes that remove choices like these over arbitrary reasons.

    As for OGCDs, I'm mostly fine with them but there are a tiny few particular cases where I feel like OGCD attacks don't contribute much to play feel or hamper it. On one end of the spectrum, you have DRG which has to plan its usage for OGCDs because of eye management and animation lock, which I feel is a good way to make use of it having no speed boost unlike the other 3 melee. On the other end, you have a job like MCH which in my opinion is a hand cramping snooze fest because Gauss Round and Ricochet don't feel rewarding to use since you literally have an endless supply of them. Though of course I'm not trying to make it out like I want every OGCD to always contribute something to the rotation like High Jump, I just feel that having only one kind of OGCD can be pretty harmful to the job and it would help to be moderate with them.
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    Last edited by VentVanitas; 03-06-2021 at 05:15 PM.

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I tend to think so. Never been a huge fan of this ADHD gotta have something to press every second combat as is.. one of the reasons i spend more time on scholar these days i can largely ignore it. toss out a dot a few broils here and there and take a moment to crack jokes in chat or whatever.

    Quote Originally Posted by VentVanitas View Post
    As for OGCDs, I'm mostly fine with them but there are a tiny few particular cases where I feel like OGCD attacks don't contribute much to play feel or hamper it.
    I also agree with this. a lot of the ogcds dont really contribute anything they're just there to arbitarilly keep players busier. i'd rahter have a slower battle system that was actually dynamic.. where as now it's just ADHD whack a rotation out. doesnt matter what boss your fighting the rotation is exactly te same. you do adjust it occassionally for mechanics but the typically the whole rotation stays the same which is incredibly stale and boring.

    kinda interested to see what this combat thing is that yoshi was hinting about for people that dont like the ADHD spam.
    (0)