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  1. #3
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    As Kabooa said it is definitely a job by job case.

    I myself like having the choice as a player to choose the jobs that have different flows in combat and I'd like that to largely stay the same. If I want to be fast, I choose MNK. If I want to be slow, I play a tank or DRG. SE being SE has me concerned because of their record of making sweeping changes that remove choices like these over arbitrary reasons.

    As for OGCDs, I'm mostly fine with them but there are a tiny few particular cases where I feel like OGCD attacks don't contribute much to play feel or hamper it. On one end of the spectrum, you have DRG which has to plan its usage for OGCDs because of eye management and animation lock, which I feel is a good way to make use of it having no speed boost unlike the other 3 melee. On the other end, you have a job like MCH which in my opinion is a hand cramping snooze fest because Gauss Round and Ricochet don't feel rewarding to use since you literally have an endless supply of them. Though of course I'm not trying to make it out like I want every OGCD to always contribute something to the rotation like High Jump, I just feel that having only one kind of OGCD can be pretty harmful to the job and it would help to be moderate with them.
    (2)
    Last edited by VentVanitas; 03-06-2021 at 05:15 PM.