Results 1 to 10 of 98

Hybrid View

  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    The easy of optimization and high accessibility is due more to flawed fight design than flawed kit design. More complex kits would not really make fights harder to optimize nor make fights more engaging.
    While I agree with your overall assessment. A bland fight design can be overcome with a fun job kit. What hurt Shadowbringers more than anything is the jobs themselves were dumbed down alongside encounters being simpler. That combination made many fights this expansion feel boring. If at least one aspect retained more complexity, you'd see far less complaining.
    (18)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,083
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    While I agree with your overall assessment. A bland fight design can be overcome with a fun job kit. What hurt Shadowbringers more than anything is the jobs themselves were dumbed down alongside encounters being simpler. That combination made many fights this expansion feel boring. If at least one aspect retained more complexity, you'd see far less complaining.
    I'd go ahead and claim that an engaging job design is a lot more important than complex encounter design because it applies to all content. You can't make every fight complex because it would just frustrate the majority of people but if the jobs have enough complexity to them then even the inevitable boring fight can still be entertaining for the more skilled players.
    (14)