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  1. #81
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    All 4 tanks have a similar complexity so the lower performing tanks end up lower on the meta tier list. Similarly, if they had varying difficulty but similar outputs the difficult jobs would end up lower on the list.
    I wish that were the case. Warrior is simply significantly less complex than either Paladin or Gunbreaker, can't say much about Dark Knight since I tend to forget about it just as frequently as SE does. Those 500 dps and WAR's burst being on a 90 second timer are more likely the cause that it isn't very high on the tier list.
    (3)

  2. #82
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Absurdity View Post
    I wish that were the case. Warrior is simply significantly less complex than either Paladin or Gunbreaker, can't say much about Dark Knight since I tend to forget about it just as frequently as SE does. Those 500 dps and WAR's burst being on a 90 second timer are more likely the cause that it isn't very high on the tier list.
    PLD and GNB both have fairly simple and stable base rotations on rough 60s timers. Their optimized rotations might be more complex with Atonement and Burst Strike shifting, but at their core they are similar in complexity to WAR and DRK's buff+Gauge management. The superior party synergy of the 60s rotations is a major factor in both GNB and PLD's slightly superior output, but none of the tanks are significantly more or less complex than any other tank.
    (4)

  3. #83
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,541
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ASkellington View Post

    Some adds in Amarout targeted Healer/Dps and the tank could not pull aggro off them. One in particular debuffed your healer.
    I both loved and hated this mob.

    I loved the that the mob could gimp our heals into nothingness and was a new mechanic the party needed to counter. The problem is that with the big pull mentality, this left us with gimped heals in groups that were completely ignoring this thing to AoE to infinity, dying, and then blaming us for no heals. Instead of focusing on this mob as they needed to so we could keep them alive.

    Neat idea, but unfortunately the rush rush rush player base ruins these neat ideas for us.

    That's also one of the issues with "just make things hit harder" because tanks just grab everything instead of recognizing things are hitting harder and adjusting accordingly.

    But I also don't want to just be green dps. I picked the healer class to be support. So, I want to support the party. I don't care what my dps numbers are and only reason we have to is because SE doesn't give us enough to do in our primary role so we have windows of downtime you could drive a Mack truck through and nothing to fill them with but with dps.
    (4)

  4. #84
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Absurdity View Post
    I wish that were the case. Warrior is simply significantly less complex than either Paladin or Gunbreaker, can't say much about Dark Knight since I tend to forget about it just as frequently as SE does. Those 500 dps and WAR's burst being on a 90 second timer are more likely the cause that it isn't very high on the tier list.
    You're not missing much on Dark Knight. It's basically a WAR clone with "Darkness" as its defining feature. You can thank SE for that after the changes they made to the job in 5.x Delirium and Inner Release are basically the same thing. The only thing that truly separates both jobs is DRK's TBN skill.
    (6)

  5. #85
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Neat idea, but unfortunately the rush rush rush player base ruins these neat ideas for us.

    That's also one of the issues with "just make things hit harder" because tanks just grab everything instead of recognizing things are hitting harder and adjusting accordingly.
    I disagree. I mentioned both of these dungeons specifically for a reason. In both the rush rush meta we have and "the way SE intends it to be played" as I'mma gil it, you can clear just fine currently. Tanks who multi-pull usually do so because they can handle it (and good ones adjust if healers/dps cannot) and single pulling, while mind numbingly boring for experienced players is unhindered entirely.

    Even in Holmister and Don Mheg we had enemies like these. The fuath in the latter would enlarge a mob if the tank didn't interrupt and make things harder (I've had many tanks either not know this or don't care and mass pull anyway) the former again has hard hitting mobs.

    I'm not asking for SE to make these things more difficult by having multiple targets that need to die asap in a single pull (read: one pack of mobs) nor am I asking for both priority targets and hard hitting mobs to be in a single pull. I'm asking for the difficulties in these two dungeons to stay and be made into level 81-90 dungeons as we go forward and for all lv90 (and if possible 80) dungeons going forward keep this same difficulty.

    These two dungeons aren't perfect I do think they could be improved if even slightly, but I do think they're done well as they do present some challenge for multipulls as you've pointed out, while also not hindering small pulls in anyway.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #86
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,043
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    PLD and GNB both have fairly simple and stable base rotations on rough 60s timers. Their optimized rotations might be more complex with Atonement and Burst Strike shifting, but at their core they are similar in complexity to WAR and DRK's buff+Gauge management. The superior party synergy of the 60s rotations is a major factor in both GNB and PLD's slightly superior output, but none of the tanks are significantly more or less complex than any other tank.
    Since I was talking about meta comps for speedrunning (just as an example) I'm of course talking about optimized play. If you just play all tanks at a very basic "just keep pressing buttons" kind of level they're not only similar but you're most likely gonna see better performance on warrior than on all the others, because there are fewer parts to warrior that one could mess up.
    (0)

  7. #87
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    Since I was talking about meta comps for speedrunning (just as an example) I'm of course talking about optimized play. If you just play all tanks at a very basic "just keep pressing buttons" kind of level they're not only similar but you're most likely gonna see better performance on warrior than on all the others, because there are fewer parts to warrior that one could mess up.
    The only real "complexity" with Warrior is how IR can get screwed up if your ping spikes, though that is neither unique to Warrior nor the job who struggles with it the most.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #88
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    This overreaction and taking what I'm saying out of context is exactly what I would expect from the typical 'bored' healer whom is so easily offended that they immediately go on the defensive instead of seeing where the other person is coming from. I recommend this video if you're lost:
    https://www.youtube.com/watch?v=ZewXLUwEjXo

    Not only is having only one button to spam not the problem, adding DPS skills isn't the solution. If this is your thought process, have fun chasing your tail.
    Having one button to spam is one of several problems, and if you can't see that it's because you pretend to care about "everyone's" concerns but in reality only come down on the side of the Sylphies.

    I'm well aware of the modern practice of bellyaching about "gatekeeping", and how it comes from genuine concern for meanie old timers being too grumpy with newbies just as often as it comes from disingenuous hacks who don't give a crap about the hobby they're invading, and would rather it transform into something that suits their needs to the exclusion of said veterans.
    (24)

  9. #89
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Having one button to spam is one of several problems, and if you can't see that it's because you pretend to care about "everyone's" concerns but in reality only come down on the side of the Sylphies.

    I'm well aware of the modern practice of bellyaching about "gatekeeping", and how it comes from genuine concern for meanie old timers being too grumpy with newbies just as often as it comes from disingenuous hacks who don't give a crap about the hobby they're invading, and would rather it transform into something that suits their needs to the exclusion of said veterans.
    Say it louder for the people in the back.
    (5)

  10. #90
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Semirhage View Post
    Having one button to spam is one of several problems, and if you can't see that it's because you pretend to care about "everyone's" concerns but in reality only come down on the side of the Sylphies.

    I'm well aware of the modern practice of bellyaching about "gatekeeping", and how it comes from genuine concern for meanie old timers being too grumpy with newbies just as often as it comes from disingenuous hacks who don't give a crap about the hobby they're invading, and would rather it transform into something that suits their needs to the exclusion of said veterans.
    This is something I've been thinking about, but, well, the sylphies have their likes and dislikes and generally there is no malice in them. So why are dissenting opinions gatekept?

    You claim that there is a "hobby" they are "invading", but whose hobby is it? When it comes to FF14, it's not the sylphie's. It's not the veteran's. It's Square's. And to the veteran, the fact that SE doesn't listen to them is frustrating. Trust me, I feel that with healers right now.

    So this form of gatekeeping, from what I can tell, is a way for veterans to influence how the actual owners of the hobby by controlling the opinions that they receive. This is distinct from small scale gatekeeping where players may filter others to join their group, but those denied are still encouraged to find their own group within the hobby. This hobby level gatekeeping attempts to filter opinions, so that the owners will act only on the veteran's. Some level of conformity is enforced.

    But all decisions ride on the dev team, not the sylphies, nor the veterans. And I will quit this game before I blame the sylphies for the dev team's decisions.
    (0)

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