Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 120

Hybrid View

  1. #1
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80

    My Wish list for 6.0

    Living Dead
    Level 50
    Ability
    Instant
    300s
    -
    0y
    0y
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effects of Living Dead, instead of becoming KO’d, your status will change to Walking Dead. While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade if 100%. If 100% is not restored, you will be KO’d.
    Walking Dead Duration: 10s
    Combo Action: Armor of Shadows
    Combo Effect: Reduces HP restored by 50%
    Salted Earth
    Level 52
    Ability
    Instant
    35s
    -
    15y
    57
    Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
    Duration: 15s
    Additional Effect: Standing in salted earth grants Armor of Shadows
    Duration: 21s
    Abyssal Drain
    Level 56
    Spell
    1.5s Channel / OGC
    2.5s
    2000 MP
    15y
    5y
    Deals unaspected damage with a potency of 200 to target.
    Additional Effect: Restores own HP
    Cure Potency: 100
    Combo Action: Armor of Shadows
    Deals unaspected damage with a potency of 400 to target.
    Combo Cure Potency: 200
    Mana Regen: 50
    Combo Effect: Armor of Shadows enhances Abyssal Drain to AoE
    Stalwart Soul
    Level 58
    Ability
    Instant
    2.5s
    -
    0y
    5y
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Combo Action: Unleash
    Combo Potency: 160

    Traits
    Dark Enhancement
    Level 72
    Stalwart Soul now restores MP and grants 20 Blood gauge
    (0)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  2. #2
    Player
    Xilim's Avatar
    Join Date
    Mar 2021
    Location
    Deranged
    Posts
    7
    Character
    Xarle Rabanatra
    World
    Seraph
    Main Class
    Paladin Lv 90
    The main thing I want changed about DRK is the damn running animation haha.

    its sooo awkward and uncool.

    hurrrr
    (0)

  3. #3
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Xilim View Post
    The main thing I want changed about DRK is the damn running animation haha.

    its sooo awkward and uncool.

    hurrrr
    I wonder what they could change it to. Dragging it behind like GNB ? Holding it on their shoulder ? Maybe just holding it with the left hand only and dragging it ?
    (1)

  4. #4
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kalaam View Post
    I wonder what they could change it to. Dragging it behind like GNB ? Holding it on their shoulder ? Maybe just holding it with the left hand only and dragging it ?
    I don't think anything else would work out realistically. Your muscles need to support all that weight, hence the hunching forward of the spine. Holding it on your back would ruin momentum in case an enemy does a frontal attack, it would give them an advantage. Only thing I imagine works is Dante from Devil May Cry in terms of reference as to how they can hold it.

    I'd also like the male idle pose for female characters as well. The female DRK pose looks boring to me, but I imagine all of these issues are like the least of our worries at the moment.
    (1)

  5. #5
    Player
    Siimodo's Avatar
    Join Date
    Feb 2020
    Location
    Bedford, New Hampshire
    Posts
    13
    Character
    Siimodo Avalanche
    World
    Jenova
    Main Class
    Dark Knight Lv 80
    What if the DK game play was a DoT style tanking?

    Flood of Darkness (Job Quest) Lv 30. Ability Instant 2s 3000MP 10y 10y
    Deals unaspected damage with a potency of 200 to all enemies in a straight line before you.
    Additional Effect: Corruption
    Damage over time: Potency: 50
    Bonus Effect: Stacks 5 times
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Edge of Darkness.

    Edge of Darkness (Job Quest) Lv 40. Ability Instant 2s 3000MP 3y 0y
    Deals unaspected damage with a potency of 280.
    Additional Effect: Corruption
    Damage over time: Potency: 70
    Bonus Effect: Stacks 5 times
    Additional Effect: Grants Darkside, increasing damage dealt by 10%
    Duration: 30s
    Extends Darkside duration by 30s to a maximum of 60s.
    Shares a recast timer with Flood of Darkness.

    Living Dead Lv 50. Ability Instant 300s - 0y 0y
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effects of Living Dead, instead of becoming KO’d, your status will change to Walking Dead. While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade if 100%. If 100% is not restored, you will be KO’d.
    Walking Dead Duration: 10s
    Combo Action: Armor of Shadows
    Combo Effect: Reduces HP restored by 50%

    Salted Earth Lv 52. Ability Instant 35s - 15y 5y
    Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.
    Duration: 15s
    Additional Effect: Standing in salted earth grants Armor of Shadows
    Duration: 21s

    Abyssal Drain Lv. 56 Ability 1.5s Channel / OGC 2.5s 2000 MP 15y 5y
    Deals unaspected damage with a potency of 200 to target.
    Additional Effect: Restores own HP
    Cure Potency: 100
    Combo Action: Armor of Shadows
    Deals unaspected damage with a potency of 400 to target.
    Combo Cure Potency: 200
    Combo Effect: Armor of Shadows enhances Abyssal Drain to AoE

    Stalwart Soul Lv. 58 Ability Instant 2.5s - 0y 5y
    Deals unaspected damage with a potency of 100 to all nearby enemies.
    Combo Action: Unleash
    Combo Potency: 160

    Carve and Spit (Job Quest) Lv 60. Ability Instant 60s 3y 0y
    Delivers a threefold attack with a potency of 450.
    Additional Effect: Restores MP
    Additional Effect: Devour
    Devour Bonus: Increases the potency of Carve and Spit by 100 per Corruption consumed.

    Bloodspiller Lv 62. Weaponskill Instant 2.5s 3y 0y
    Delivers an attack with a potency of 480.
    Additional Effect: Corruption
    Damage over time: Potency: 120
    Duration: 21s
    Bonus Effect: Stacks 5 times
    Blood Gauge Cost: 50

    Quietus Lv 64. Weaponskill Instant 2.5s 0y 5y
    Delivers an attack with a potency of 155.
    Additional Effect: Corruption
    Bonus Effect: Stacks 5 times
    Damage over time: Potency: 55
    Duration: 21s
    Blood Gauge Cost: 50
    (0)
    Those on the front lines need only know where the enemy are. Allies can follow the bodies they leave in their wake.

  6. #6
    Player
    SiriusSaltstice's Avatar
    Join Date
    Jan 2018
    Location
    Ul'dah
    Posts
    58
    Character
    Sirius Vagus
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Recon1o6 View Post
    Decent wishlist, while I do have a handful of nitpicks if we got these I'd be content. The job would be more fun than it has been for 4 years.

    I would argue it needs a bit more resource management and hp sustain. Right now the other tanks eclipse dark in healing potential.

    We could have delrium 1.0, another victim and scourge returned as appropriate resource spenders. 2 debuffs and a dot.
    Would Scourge just combo off like Goring Blade does?
    (0)

  7. #7
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SiriusSaltstice View Post
    Would Scourge just combo off like Goring Blade does?
    It could be, or it could be separate, either way works.
    (0)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,893
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The one issue that I have with combo based DoTs or upkeep buffs is that they push the job towards a fixed rotation, like PLD. This reduces your flexibility to make resource management decisions on the GCD. This is one of the reasons that I recommended a free-form combo system similar to MNK, in that you're not obliged to follow through with any given combo to the end.

    Procs are another good way to differentiate resource management jobs from fixed rotation jobs, especially when they lead to variable resource gains. One of the nice features of Blood Price was that it did lead to slight variations in your resource totals, such that you generally weren't at the same MP/blood totals at a given point in the fight. That tends to keep things interesting.

    Everyone remembers Scourge fondly for the animation, but most players struggled to maintain adequate Scourge uptime back in Heavensward. I'm not sure how well the current playerbase would fare with it.
    (2)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,226
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    The one issue that I have with combo based DoTs or upkeep buffs is that they push the job towards a fixed rotation, like PLD. This reduces your flexibility to make resource management decisions on the GCD. This is one of the reasons that I recommended a free-form combo system similar to MNK, in that you're not obliged to follow through with any given combo to the end.

    Procs are another good way to differentiate resource management jobs from fixed rotation jobs, especially when they lead to variable resource gains. One of the nice features of Blood Price was that it did lead to slight variations in your resource totals, such that you generally weren't at the same MP/blood totals at a given point in the fight. That tends to keep things interesting.

    Everyone remembers Scourge fondly for the animation, but most players struggled to maintain adequate Scourge uptime back in Heavensward. I'm not sure how well the current playerbase would fare with it.
    I think the devs should move away from VERY LONG phase transitions as THOSE seem to be playing a key part in the gutting of toolkits from Stormblood onward, along with just being tossed into a boss room without even fight some trash mobs in 1 or 2 hallways or even a door boss and calling just the boss with maybe an add phase a raid, which are exactly what trials are so just call the raids as trials if it's just the boss with maybe an add phase and less forced downtime with content in general...

    And might as well address healers for the healers that might see this; less focus on oGCD healing and more focus on GCD DPS and healing, can have oGCD healing but not too much but if oGCD healing has DPS as well then that might be a good way to balance healers outside of popping an oGCD to keep tank alive long enough to not care about their HP...

    And before I forget, no more Eureka themed actions if we can't use them outside of Eureka/Bozja...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #10
    Player
    Nivarea's Avatar
    Join Date
    Dec 2015
    Posts
    73
    Character
    C'lhen Madder
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    Well, about Scourge, just returning the skill as it was during HW would not be that interesting within the kit. Yet, that doesn't mean we can't do something interesting with a non-combo GCD dot. And the idea for this already exist in the game and could bring back something Lyth talked about and that we lost too after HW : procs. Let me post an example, which require me to create two skill, one which we will call Scourge for nostalgia sake, and another one we will call Deep Cut (I was out of inspiration).

    Scourge
    Delivers an attack with a potency of X.
    Additional Effect: Damage over time
    Potency: X
    Duration: 15s
    Aditional effect : 50% chance to grant bloodthirst when damage over time is dealt by scourge.
    Bloodthirst : Reset the recast time of Deep Cut.
    This weaponskill does not share a recast timer with any other actions. (recast time, 30s, GCD)

    Deep Cut :
    Deliver an attack with a potency of X.
    Recast time : 30s (off GCD)

    It's basically how Bloodletter works on BRD under Mage's Balad. It would incentive players to maintain the dot on cooldown thanks to it having a direct effect with the procs, and it would also give us an oGCD which would be back regularly to break the current downtime of DRK rotation. And well, it's not thematically out of nowhere since we used to have procs back in HW with low blow and old reprisal. Putting the recast time of the dot on 30sec is to avoid having all the procs always on buffs windows, and not being a full uptime dot is to force downtimes even if we're lucky with procs. The only "downside" would be that damage would be more RNG based, with lower lows and higher highs depending on our luck.

    If we want to further integrate those skils to the kit, we can add an effect to Deep cut, like a slight HP regen, or, depending on how it could be potencially reworked, an effect on Darkside.

    Well, it's just some idea, and yeah, it would not be unique to DRK given it's also on Bard, but it would be unique among tanks, and it's not thematically off from some aspects of the historic and original playstyle of the job contrary to ShB Delirium, to take the exemple of another skill directly inspired by one already existing on another job.
    (2)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread