Thank you for for proving the other players point. "How dare you ruin my thing when you like what it's become." is all i can hear from this.I tell those kind of People usually "stop pretending to like AST and play WHM instead".
The current way the cards work, cant even be considered a proper system, since youre only applying the same buff in 4 different flavours/magnitude.
Having multiple different effects not only would make things more flexible on the way AST interacts with the party or solo in the field, it would also give alot of room for future improvements.
More importantly, this isnt about personal tastes, its about seeing things on a objective level and the amount of threads on this forum about healers being boring as hell in the way they currently are, speaks volumes for itself, and it would be great if people would finally stop being ignorant about it.
Bard would like a word with you about this. They were unanimously the most popular DPS in the game last expansion yet their entire identity was gutted for no other reason than more casual players didn't understand how it functioned. Said players were not even the majority as, again, Bard was immensely popular. Now it's nearly the least played job. Dark Knights have been complaining about Living Dead for years yet no changes. It took players literally refusing to play Monk for the dev team to finally listen. I could go on but time and again, the dev team hasn't listened. Or they go from one extreme to the other.SE don't change things on the feedback of one person, or even a few people. But they do listen to majorities.
We have just seen that with cutting Ultima in favour of majority content, in the changes to DR after significant feedback, with the increase in relic item drop rates for the same reason.
They will also look at their metrics, of player numbers, of class outputs.
As for the rest. They haven't made any adjustments to DR whatsoever and the Castrum drop rates were only buffed because literally no one was doing it.
Last edited by ForteNightshade; 03-06-2021 at 08:20 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I sincerely enjoyed the wild RNG of the original cards from Astro. It was peculiar in that it could bring both the most and the least dps of the three healers to a party based on how good or bad the card draws were. I felt that was very fair. I don't see why anyone would get frustrated knowing they were playing a lottery for dps gains. Consistency came from WHM and SCH. I liked the fact that Astro felt so different back then.
I'm more inclined to say "because they added dancer". Bard was performing so well in late Stormblood that a form of nerf was expected (Crit scaling, DRG synergy). But it was still very popular in a more casual approach I believe.
If anything, adding a new healer job is a bit worrying for me, because it might lead to another identity gutting for the sake of "balance".
I suggest the overall goal of the development team in regard to classes is to aim for as even a spread as possible. Now a level playing number across all classes is a Utopian condition, whilst also having to contend with the playing styles of different geographical regions.Bard would like a word with you about this. They were unanimously they most popular DPS in the entire game last expansion yet their entire identity was gutted for no other reason than more casual players didn't understand how it functioned. Said players were not even the majority as, again, Bard was immensely popular. Now it's nearly the least played job. Dark Knights have been complaining about Living Dead for years yet no changes. It took players literally refusing to play Monk for the dev team to finally listen. I could go on but time and again, the dev team hasn't listened. Or they go from one extreme to the other.
As for the rest. They haven't made any adjustments to DR whatsoever and the Castrum drop rates were only buffed because literally no one was doing it.
If the likes of Ast where seen to be at the lower end, then changes could be expected, and that of course is what happened. Similarly, if one or two classes are shown to be outstripping others in terms of player numbers, expect the same.
Now before people jump in, the devs don't always get these adjustments exactly right. I'd expect more adjustments of classes with 6.0 (on top of the announced healer adjustments to accommodate Sage).
Then further tweaks as the new expansion pans out.
Sadly your point about player numbers and changes falls flat because of 1. Monk being dead for about 4 years (3.2-5.4) 2. blm having consistently lower than average players yet its always gotten golden treatment because yoshida plays it and 3. warrior has been nowhere to be seen at varies times throughout the game's life spanI suggest the overall goal of the development team in regard to classes is to aim for as even a spread as possible. Now a level playing number across all classes is a Utopian condition, whilst also having to contend with the playing styles of different geographical regions.
If the likes of Ast where seen to be at the lower end, then changes could be expected, and that of course is what happened. Similarly, if one or two classes are shown to be outstripping others in terms of player numbers, expect the same.
Now before people jump in, the devs don't always get these adjustments exactly right. I'd expect more adjustments of classes with 6.0 (on top of the announced healer adjustments to accommodate Sage).
Then further tweaks as the new expansion pans out.
the sad but unfortunate truth is the devs stopped caring about player fun on a job, and started caring too much about "balance" instead of player numbers or job satisfaction. If they cared about player numbers, they'd make each job equally fun instead of most equally miserable.
It's a mixture of both. They have a weird obsession with fitting jobs into a specific hole with no rhyme or reason. In this case, only one "support" Physical Range. That being said, it hasn't been performing well even in the casual scene based on unofficial censuses. Naturally, we can't know for certain but this same dated denoted the extreme dislike towards Monk, 5.0 Ninja, healers in general and etc. With all of them changed, it's hardly a stretch to claim Bard isn't popular anymore.I'm more inclined to say "because they added dancer". Bard was performing so well in late Stormblood that a form of nerf was expected (Crit scaling, DRG synergy). But it was still very popular in a more casual approach I believe.
If anything, adding a new healer job is a bit worrying for me, because it might lead to another identity gutting for the sake of "balance".
I do share your concerns though. Scholar may end up bench warming because they focused everything on making Sage stand out.
As Recon noted, this arguments falls flat because of Monk. They were told throughout Stormblood and even at the media tour itself how disliked the slow on Riddle of Fire was; how people were tired of more Grease Lightning management, and how the kit as a whole hasn't changed since HW. Despite that, they released ShB with literally everything players said they disliked; with Yoshida even commented of all the job changes, they were most proud of Monk. In a mere five weeks, they were forced to remove everything and panic buff it because the playerbase effectively said "nope, we're done." The 5.4 rework happened because despite said buffs, Monk remained the least played DPS by a mile. Even Black Mage was more popular at the Savage level. Which speaks volumes.I suggest the overall goal of the development team in regard to classes is to aim for as even a spread as possible. Now a level playing number across all classes is a Utopian condition, whilst also having to contend with the playing styles of different geographical regions.
If the likes of Ast where seen to be at the lower end, then changes could be expected, and that of course is what happened. Similarly, if one or two classes are shown to be outstripping others in terms of player numbers, expect the same.
Now before people jump in, the devs don't always get these adjustments exactly right. I'd expect more adjustments of classes with 6.0 (on top of the announced healer adjustments to accommodate Sage).
Then further tweaks as the new expansion pans out.
Simply put, they were incredibly stubborn and only listened when Monk was basically thrown in the trash. If this were a one time occurrence, you'd see far less pushback and criticism. Sadly, it isn't. Healers are practically begging for more to do besides spam Glare/Malefic/Broil. And I already mentioned several others jobs.
Last edited by ForteNightshade; 03-06-2021 at 07:08 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I was talking about 4.X Bard, sorry. I meant that it was performing extremely well in Savage, but it was also quite popular in casual content. So I don't think they changed Bard because it was "too hard" for casual players, but because they didn't know how to make two support jobs.It's a mixture of both. They have a weird obsession with fitting jobs into a specific hole with no rhyme or reason. In this case, only one "support" Physical Range. That being said, it hasn't been performing well even in the casual scene based on unofficial censuses. Naturally, we can't know for certain but this same dated denoted the extreme dislike towards Monk, 5.0 Ninja, healers in general and etc. With all of them changed, it's hardly a stretch to claim Bard isn't popular anymore.
I do share your concerns though. Scholar may end up bench warming because they focused everything on making Sage stand out.
I agree with what you say about sage, but I'd add a concern for the upcoming WHM / AST duo. If WHM has to compete with AST, rather than bringing WHM up to AST's level of support / utility, they might bring down AST's utility further.
And I'm also quite sceptical about a clean heal / barriers mindset when shields have so little value in healing unless they are oGCDs currently. If they don't change encounter damage, I'm not surprised if healers will boil down again to "which two jobs bring more DPS to the party"
They really do need to to do that, don't they...
I really dislike how there are no choices involved in the cards other than (who gets to do DMG) essentially. Essentially leading to raid-wide.
It was much more satisfying holding royal-road cards and AoE-Dps(balance) or AoE-dmg reduction(bowl) etc...
If they could manage something similar without boggling it down (as before) I would be so happy.
(Raid wide)
Sun Sun Sun (DMG increase raid wide 10) -cards with the sun seal increase a single targets DPS by 5%
Moon Moon Moon (DMG taken reduction 10)-cards with the moon decreases a single target's DMG taken by 5%
Star star star (Raid-wide potency increase of HoTs-regen effects applied 10%) cards with a star increases Regen effect on a single target by 5%
Sun Moon Star (Divination; all 3 (limited 5%effect raid wide.)
3 of the cards (balance, spear, arrow) can be dissolved to play (Lord of Crown) which is a direct DMG and/or dot.
3 of the cards (bowl, ewer, spite) can be dissolved to play (Lady of Crowns) which is instant heal and/or unique Regen effect.
I enjoy the seals.
Not so much the boring lack of diversity of the cards
Instead of each individual card having an ability. This would make the seals associated with them have the effects.
Cutting 6 effects to 3.
Effectively making the Divination variable.
And also the choice of utility (DPS increase or heal) if you don't need any addition seals. Or if the seal is not the one you are concentrating on getting a flush-from.
I think it strikes a good balance of utility for the asteologian.
I wouldn’t be surprised if they made Diurnal the current card buffs and made Nocturnal the old card buffs. There is no need for diurnal to be regen stance anymore since they removing shields from Astro anyway. So I think the stances will effect the cards somehow. It would also give Astros who miss the old card buffs a way to use them again and the Astros who love this current one to use this one. Kinda kill 2 birds with one stone. Also it won’t effect the seal system seeing as it’s just utility that’s changing. That way they don’t need to change Astro lore since the old card buffs would still be there.
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