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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Teraluna View Post
    Well what do you say to those players who like and enjoy the current card mechanics over the previous one, those players who have fun playing it?
    I tell those kind of People usually "stop pretending to like AST and play WHM instead".

    The current way the cards work, cant even be considered a proper system, since youre only applying the same buff in 4 different flavours/magnitude.

    Having multiple different effects not only would make things more flexible on the way AST interacts with the party or solo in the field, it would also give alot of room for future improvements.

    More importantly, this isnt about personal tastes, its about seeing things on a objective level and the amount of threads on this forum about healers being boring as hell in the way they currently are, speaks volumes for itself, and it would be great if people would finally stop being ignorant about it.
    (12)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    I tell those kind of People usually "stop pretending to like AST and play WHM instead".

    The current way the cards work, cant even be considered a proper system, since youre only applying the same buff in 4 different flavours/magnitude.

    Having multiple different effects not only would make things more flexible on the way AST interacts with the party or solo in the field, it would also give alot of room for future improvements.

    More importantly, this isnt about personal tastes, its about seeing things on a objective level and the amount of threads on this forum about healers being boring as hell in the way they currently are, speaks volumes for itself, and it would be great if people would finally stop being ignorant about it.
    Thank you for for proving the other players point. "How dare you ruin my thing when you like what it's become." is all i can hear from this.
    (8)

  3. 05-28-2021 03:03 AM

  4. #4
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Anhra View Post
    I tell those kind of People usually "stop pretending to like AST and play WHM instead".

    The current way the cards work, cant even be considered a proper system, since youre only applying the same buff in 4 different flavours/magnitude.

    Having multiple different effects not only would make things more flexible on the way AST interacts with the party or solo in the field, it would also give alot of room for future improvements.

    More importantly, this isnt about personal tastes, its about seeing things on a objective level and the amount of threads on this forum about healers being boring as hell in the way they currently are, speaks volumes for itself, and it would be great if people would finally stop being ignorant about it.
    LOL this, it is like how we are called copied whm clones with better regens, but whm regens aint bad, one regen i prefer of whm over ast is aslyum vs collective, because it gives plenty of time for dpsing vs ast is stuck in collective, regen may not do a intital burst heal like aspected benefic before ticking but it still last 18 seconds vs 15sec aspected so that 3 sec I guess make up for it, most of the players honestly specially ones who degrade noct over and over how it is vs dirunal but at the same time call us copied whm clones honestly to me do not like AST. There just never is satisfication for ast, some like old card system of stormblood(like me) some like shadow bringers.. noct I agree was not all that in stormblood but in shadow bringers they really did toan it up quite nicely and is just as equal to dirunal as I use to not bother with noct in stormblood. New meme soon that sage will be a copied sch clone with better barriers I bet.
    (0)
    Last edited by IceBlueNinja; 05-28-2021 at 05:57 AM.

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    LOL this, it is like how we are called copied whm clones with better regens, but whm regens aint bad, one regen i prefer of whm over ast is aslyum vs collective, because it gives plenty of time for dpsing vs ast is stuck in collective
    Think of AST's Collective Unconscious as a mini Medica II aoe regen in Diurnal Sect and a pre-enhanced lv78 Sacred Soil under Nocturnal Sect.
    You can instantly flash a collective unconscious a second before the boss's attack goes off, and everyone who is in range of the Collective Unconscious ability will immediately get the snapshot effect, and can then take a 10% mitigation even under diurnal sect. The even better thing about Collective Unconscious is that it stacks with your regular AST regens and Celestial Opposition Regen.

    Unlike both Asylum and Sacred soil, its effects stay on the party members persistently even after they leave the range of Collective Unconscious's bubble. They only need to be in range when you use the skill, and channeling is not required to get the full effect of the skill, only if you want to renew the effect. If you ever need to channel the skill instead of cancelling after putting the snapshot effect up, you're probably using the skill wrong or the party is doing something utterly wrong that you have to keep the shield up for a long time (such as you're out of mana and the only way you can keep on healing is by channeling).
    (1)