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  1. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,371
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Koka-Kola View Post
    There are plenty of ways to get spells without the job quests. How the job quests currently work is fine (In order to continue job quests, you must get certain spells in open world)

    I see everyone's point but I still do not see how it involves the limited status when Blue Mage has enough to be a normal job. Other classes have skills that push past their role. Redmage can heal and res, summoner can heal and res, whitemage and astro has good aoe dps skills. If we focus on just one role then how can we justify the rest of the jobs? Only difference is blue mage can learn and customize what it wants to bring into battle. It does not have a normal rotation and does not follow the "1-2-3" steps. Its damage is average due to shared cooldowns, it has some tanking skills, some healing skills, but it has mostly dps skills. Most of its status effects do not effect bosses and even some non-boss enemies. Blue mages main heal only heals for your current health. It costs 1500 PER cast and isn't that spammable. redmage and summoner heals CAN heal farm more than that and costs less. Most blue mage heals and buffs have a cooldown aswell. All this seems pretty balanced for a job. It just doesn't follow the stone structure that other jobs have with the "1-2-3" attack rotation and it is perfect that way. Only difference is that there is a limitation on what blue mage can do. I understand that people worry about META and roles but we have already crossed that line with other jobs. Blue mage is just average dps with some heals and buffs. It shouldn't be limited for its learning mechanic.
    White Wind isn't spammable, but just one single cast of it by a Blue mage in full health can completely heal the tank taking a big tank buster, or multiple people that decided not not move from aoe, that's WAY stronger than Vercure of the Dancer's heal. Unavoidable AoEs almost never fully blasts the party's HP (at least at once), so 2 White Winds from 2 different blue mage dpsers can even null the need of an actual second healer.

    Diamondback's duration is so big that will let you ignore key mechanics from a fight... Why not have a party full of Blue Mages dpsers and worry less about stressful mechanics?

    Aetherial Mimicry can literally let you have 1 healer and 1 tank be full fledged dpsers while their roles aren't needed.

    Cactguard cast by a tank is a -15% spammable dmg reduction... Thus it would be optimal for your offtank always be a Blue Mage, to keep that on the main tank.

    You're generalizing a lot there. Your point is valid in which you say that Blue Mages have the dps complexity, but those examples that I listed, and many others can literally break the balance of a fight, especially in Savage modes. If this doesn't let you see how the limited status is needed for how Blue Mages are at the moment, then I don't know how else I can put it into perspective...
    (5)
    Last edited by Raikai; 03-05-2021 at 06:31 AM.

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