Results 1 to 10 of 87

Hybrid View

  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    If BLU was going to be made a full job, it would not behave like it does now. You will learn your spells through job quests and via level up (the job quests acting like, oh, you see this enemy use this ability, you learn it). It would be stuck as a caster DPS and so you would lose alot of utility, such as pom cure, gobskin, white wind, diamond back etc. It would have a rotation you can build to optimise damage, which will be dictated by the spells you learn from level up/job quests etc.

    The problem is, you have two choices. You either make it a full job, in which case, you lose all the versatility the job has and make it just like any other caster with a rotation, or, you give it the freedom to do whatever it wants, it can have the powerful abilities, you can have the really strong heals etc. however, you have to sacrifice its ability to do current endgame raids so that you cannot use BLU to potentially cheese mechanics and make the fights trivial.

    You can have one or the other, but not both at the same time.
    (3)

  2. #2
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    If BLU was going to be made a full job, it would not behave like it does now. You will learn your spells through job quests and via level up (the job quests acting like, oh, you see this enemy use this ability, you learn it). It would be stuck as a caster DPS and so you would lose alot of utility, such as pom cure, gobskin, white wind, diamond back etc. It would have a rotation you can build to optimise damage, which will be dictated by the spells you learn from level up/job quests etc.

    The problem is, you have two choices. You either make it a full job, in which case, you lose all the versatility the job has and make it just like any other caster with a rotation
    Losing the utility for it to become a real job would be a blessing. All Blue Mage is right now is a laughable joke. Spend the first week of the Blue Mage patch leveling it and learning the spells and then never touch it until there's another Blue Mage patch that is completed within the first week.

    I do not find "Lol, I can spam missile and deathdoomwhitewindallmyhealthback" at all enjoyable or even funny. Blue Mage is, at least for the first 5 days until there is nothing left to do on it but laugh at the "job" for existing, more enjoyable when it acts like a real DPS with a real rotation.

    This is Final Fantasy 14 a FF game where Red Mage is, in it's current iteration, primarily a caster and has far more offensive magic than it does healing magic. Blue Mage could absolutely become a real job and keep the "using monster actions" identity. White Wind could just become some AoE healing cooldown, it doesn't have to be a flat healing spell or ability. Doom could easily just become a cooldown that acts like MCH's Wildfire or it could become something like Ninja's Trick Attack. Most of the castable dps spells Blue Mage learns right now are spells with the same potency but different shapes and different colors.

    You could easily keep Blue Mage's "customization", if it even has any now with some extremely powerful primal cooldowns being almost mandatory for savage raiding with blue, as well as certain actions like Aetherial Mimicry (you may as well not even play Blue Mage if you don't have Aetherial Mimicry) and healing actions like Pom Cure, by having a predetermined spell and ability list learned through leveling and job quests, you already learn some spells you've never seen a monster use through whalaqee totems. The customization would then come from attaining max level, you'd be able to learn spells from an assortment of monsters that aren't needed but are just different shapes and colors. Ifrit's Eruption would be learned at lvl 20 through a job quest and can be swapped out for Garuda's Feather rain when you reach lvl 50 and learn it yourself, they both do the same damage anyway just different looks. Same with Shock Strike and Mountain Buster, same potency different looks.
    (3)

Tags for this Thread