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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Keramory View Post
    I completely agree and thats exactly why Yoshi reworked the classes the way he did. There are perks to how they've built their classes in FFXIV in 2.0. I was around for Mnk fire fist spam in Arum in 1.0 or the Garuda BLM abuse... which took out the elemental wheel.

    However it's my opinion (and of others) that I would have kept the elemental wheel and some of those issues vs the state of the classes as we have them now. I personally loved the idea of having multiple classes leveled and having unique configurations for specific content. The immediate argument to this of course is not everyone has the time, which is fair. But it's that or grinding in one way or another, it's an MMO after all. Obviously there needs to be balance between the two different trains of thought, but I'd argue to my death bed taking out the elemental wheel was an over correction, for example.
    Yes.

    There's a reason why games like the Souls series are held in a high regard.
    The amount of builds you can make in that series are endless. From elemental builds, to stats-based builds (strength, det, faith, int), to buff and debuff based builds. There's so much you can experiment with and run the content in brand new ways, I love that kind of customization.

    Even though the Souls series balance isn't perfect, it is damn fun and any/most builds can be good at pvp or pve.

    Ultimate just needs separate balancing; they have the template for ultimate now, save that template for all ultimate fights and give us the regular balance for dungeons, extremes, and savage (?).

    I actually didn't know about that Garuda bit and how that took out the elemental wheel, such a huge loss for the game. Dungeons could've been so much more dynamic with elemental conditions changing for dungeons depending on the time of day and/or other factors within the dungeon. People can look down on FFXI but it had more going for it PVE-wise than XIV, it just needed devs that cared to buff the weaker jobs.
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  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Amnmaat View Post
    Yes.

    There's a reason why games like the Souls series are held in a high regard.
    Yeah, and players who like that kind of game would play that kind of game. While players do like a challenge, what is challenging can differ from player to player, and it seems to me that not everyone who plays FFXIV are into the kind of challenge comparable to the Souls series, not in FFXIV anyway, where you're forced to group up with other people.
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