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  1. #61
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by AnnRam View Post
    That's basically what a "patch" it's and what we currently get every 3-4 months, they introduce new raids, MSQ, change logs, small raids , fixes etc. Of course the content (MSQ) added by patches aren't huge as a new expansion.
    Yeah, .0 is a patch. It's just a bigger patch than subsequent patch, but it's still a patch.

    Of course not adding a new job wouldn't be the end of the game but will make a lot of people disappointed
    Of course, that's not disputed.
    (1)

  2. #62
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Considering the state of some of the jobs, specially tank and healer roles, I'm already worried they're adding 2 in 6.0.
    (3)

  3. #63
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AnnRam View Post
    What makes a expansion a real one? adding new content drastically (History,maps,weapons,sets,jobs,mounts,better graphics,races,reworking or changing old content etc) by paying an additional fee to the current monthly one.
    That's exactly the point. Even if there were no new jobs released with an expansion, you would still get new story, new level cap for the existing jobs, new zones, new dungeons (lots of them), a new round of patch content including alliances and eight-man raids... just not a new job in addition to all of that.

    That's not the amount of content we get in a patch. That's an expansion, and it would still be an expansion without an additional job added to the roster.
    (1)

  4. #64
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Next expansion will most likely be one job added. Particularly a dps
    (1)

  5. #65
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    FFXI stopped at 22 and we will be at 20 come 6.0 (19 if you don't count BLU).

    So yes, at some point they will have to slow them down or stop completely.

    If I had to guess what SE is going to do: I would say next expansion, 1 new job (ranged Magic). 8.0, 1 new job (Melee based, whatever melee that isn't chosen for 6.0) . Then probably stop and focus on story.

    By whatever melee isn't chosen for 6.0 I mean:

    I am thinking they are going to do something that shares gear with either DRG or NIN as those are the only two outliers. So 6.0 will be Dex or STR based melee, 8.0 will be the opposite.

    Maybe 1 more job at 9.0 with Ranged Physical.
    (6)
    Last edited by Deceptus; 03-01-2021 at 11:38 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #66
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    I think they can add casting and aiming for 7.0 and then scouting for 8.0 and then stop (or just skip straight to scouting and stop at 12 DPS). They can still continue with limited jobs even after they stop and actually expand on that idea beyond just Blue Mage.
    (0)

  7. #67
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    They aren't obligated to, but for as long as it's feasible for them to do so, they ought to keep doing it. It's a big factor to bring people back into the game/attract new players.

    Obviously though they will eventually have to slow down. I wouldn't be shocked at all if 7.0 only had one new job. Every job added means more overhead in the next expansion. More artifact armor sets, more weapons design etc. They seem to be getting around the job story bloat by using role quests instead already. I wonder if they would eventually stop adding new artifact sets for every job too and only for the newer jobs. Probably not as they're a once per expansion thing and not something they have to do with every set of gear, but who knows.
    (2)

  8. #68
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    They arnt obligated but MMOs do live and die by what’s available for players to play.

    Now that’s out the way, I feel like they should maybe only had added a healer this expac and focused on current jobs, some jobs need total make overs like MNK, I like the small fixes but that class is literally still stuck in ARR with nothing exciting even added to it just constant shuffling of the same combos.
    (1)

  9. #69
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I think what irks me more about the idea of newer jobs or the inability to make them is it would be SE's own fault for falling into the trap. They bend backwards to make every job the exact same thing with different animation effects and then struggle with making the jobs unique. This would have been less of an issue if they didn't over accommodate with the fear of people not being able to play every single class ever for end game content (which they'd still be able to do but they were afraid stupid players would lock others out for their job choice).
    (1)

  10. #70
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,616
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by linayar View Post
    In fact, when you buy an expansion, you're basically paying just for the .0 patch. Subsequent patches are not even guaranteed
    Actually, they have promised some features in 6.0 that will release during patches, and it's common practice for at least a few of the things they use as selling points to come in patches - sometimes half-way through the expansion's patch cycle.

    Ishgard Housing, normal raids and alliance raids are examples of things that are already promised but won't come in .0. I have a feeling Island Sanctuary won't be out for .0, just like Firmament Restoration wasn't.
    (2)

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