Quote Originally Posted by Absurdity View Post
This would be the case if one of the healers were more complex for little to no gain, from what I've seen however people are asking for all healers to be more complex, not just 1 or 2.
It also depends heavily on how we define "little gain".
That was more a metapoint about the metagame. As an example, a theoretic class that required you to keep 5 plates with different slow down rates constantly spinning would end up lower on a tier list than one that only required you to regularly toss and catch a ball 1 handed if the different difficulty causes output on the first class to vary between 90% and 110% the second's theoretical while the second only varies between 95% and 100% it's theoretical at similar player skill levels.

A difference of 500 dps, roughly the difference between a warrior's dps and gnb/pld, is arguably not much but both gnb and pld are part of the meta comp for speedruns and warrior is...well, not.
All 4 tanks have a similar complexity so the lower performing tanks end up lower on the meta tier list. Similarly, if they had varying difficulty but similar outputs the difficult jobs would end up lower on the list.