Page 20 of 45 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 442
  1. #191
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by linayar View Post
    I would disagree with job rotations being "extremely" unintuitive. I think if people would read the tooltips and not be in a rush to just start battling, most would be able to figure out a decent rotation. Long rotation doesn't mean unintuitive, and fun is subjective and does not necessarily correlate with the length of the rotation. After all, if the fight is long enough, hitting 11111 and hitting 12345 are the same number of presses.

    That said, I'm always in favor of less unique buttons, not for intuition's sake, but for convenience's sake, but not make the buttons change too much in midfight like in PVP.

    Pattern is also a simple way to make people learn about a fight. The problem isn't the pattern, it's that you sometimes need to read the tooltips for buffs and debuffs or NPC/enemy text to understand what the mechanic is or what to do unless you already have someone who knows and can tell you. So, here, I would say it can be unintuitive if you don't read all the information about the fight.
    Buttons need to be trimmed down in this game by at least a lot. A good place to start is consolidating buttons that have no business being separate because they're already mutually exclusive abilities (for example Blizzard IV/Fire IV on BLM or Summon/Enkindle on SMN)

    And I maintain that patterns are overused in FFXIV. If you know the fight well it feels easy but if you don't it's frustrating. It's probably not something I'm doing a good job explaining. I guess maybe it's that FFXIV pve is more proactive (know where to be) while, say, WoW is more reactive (respond to the unexpected and get yourself back into the fight). Obviously there are reactive mechanics in FFXIV and proactive ones in WoW but in general they each lean heavily on proactive pattern recognition and reactive chaos.

    I personally prefer pve in WoW, it seems more accessible and definitely has a lower skill floor but a waaay higher ceiling with the people at the top being part of a world wide esport. That said, FFXIV's rotations in WoW would make WoW impossible. I'm imagining doing the summoner rotation on heroic Jaina and it's making my eyes cross.
    (4)

  2. #192
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Ayuhra View Post
    Buttons need to be trimmed down in this game by at least a lot. A good place to start is consolidating buttons that have no business being separate because they're already mutually exclusive abilities (for example Blizzard IV/Fire IV on BLM or Summon/Enkindle on SMN)
    Agreed only if they're not commonly used. For the typical 1-2-3 combo, I would hate to be on the same button because it's clearer for me if they're on separate buttons. Summon/Enkindle should be on the same button, B/F4 I don't remember as I haven't played BLM in a long time.

    And I maintain that patterns are overused in FFXIV. If you know the fight well it feels easy but if you don't it's frustrating. It's probably not something I'm doing a good job explaining. I guess maybe it's that FFXIV pve is more proactive (know where to be) while, say, WoW is more reactive (respond to the unexpected and get yourself back into the fight). Obviously there are reactive mechanics in FFXIV and proactive ones in WoW but in general they each lean heavily on proactive pattern recognition and reactive chaos.

    I personally prefer pve in WoW, it seems more accessible and definitely has a lower skill floor but a waaay higher ceiling with the people at the top being part of a world wide esport. That said, FFXIV's rotations in WoW would make WoW impossible. I'm imagining doing the summoner rotation on heroic Jaina and it's making my eyes cross.
    See, this shows that difficulty is also subjective. I actively play both games, and I find WoW's "reactive" gameplay to be harder to get into than FFXIV. I don't play at the high end on either, so I can't say what would be harder for me as both are too hard. But at the low end, FFXIV is definitely way easier. The only reason why I could even get into WoW was because I could make do with using less buttons and I don't need to move as much in some fights.
    (0)

  3. #193
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Discussion needs to end. Its started by a troll who doesn't know nor wants to learn what his tanks cooldowns are lol
    (3)

  4. #194
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by linayar View Post
    Agreed only if they're not commonly used. For the typical 1-2-3 combo, I would hate to be on the same button because it's clearer for me if they're on separate buttons. Summon/Enkindle should be on the same button, B/F4 I don't remember as I haven't played BLM in a long time.
    Blizzard IV is only usable while under Umbral Ice, Fire IV only while in Astral Fire. They are on separate buttons but if you are able to use one you are not able to use the other.

    See, this shows that difficulty is also subjective. I actively play both games, and I find WoW's "reactive" gameplay to be harder to get into than FFXIV. I don't play at the high end on either, so I can't say what would be harder for me as both are too hard. But at the low end, FFXIV is definitely way easier. The only reason why I could even get into WoW was because I could make do with using less buttons and I don't need to move as much in some fights.


    I am pretty confident of my ability in WoW. I used to do some heroic and mythic raiding and stopped because of the insane time commitment, not because I doubted I could handle it.

    Meanwhile in FFXIV Dancer treats me well but other than that my in game life story has been "I'll do the thing! *fail* *fail* *fail*"

    Quote Originally Posted by Ravenblade1979 View Post
    Discussion needs to end. Its started by a troll who doesn't know nor wants to learn what his tanks cooldowns are lol
    Eeeh, you can argue whether or not the OP made this thread in good faith but I think the conversation about expectations in PUG content is one worth having. Especially since nasty attitudes at the end of Heavensward were a contributing factor to me sitting out Stormblood (that and WoW: Legion was happening and I was mostly there)
    (3)
    Last edited by Ayuhra; 11-17-2020 at 05:23 AM.

  5. #195
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,593
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by linayar View Post
    Agreed only if they're not commonly used. For the typical 1-2-3 combo, I would hate to be on the same button because it's clearer for me if they're on separate buttons.
    The other reason the 1-2-3 combo is not on a rotation with the same button ... if you miss the enemy once, you are going to go through one or two GCDs doing minimal damage, as the miss does not count for the DPS proc bonus.

    This is a lot worse for melee classes. Dragoon, monk, paladin and gunbreaker all have at least two combos that use the same starting attack.
    (0)

  6. #196
    (。々°) Um... What! | (• ◡•)| (❍ᴥ❍ʋ) What does this... even say!! (×_×#)

    Someone explain...?? ⤜(XᗩX)⤏
    (1)
    ✧・゚: *✧・゚:* *:・゚✧*:・゚✧Beauty Astrologian✧・゚: *✧・゚:* *:・゚✧*:・゚✧

  7. #197
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by BeautyAstrologian View Post
    (。々°) Um... What! | (• ◡•)| (❍ᴥ❍ʋ) What does this... even say!! (×_×#)

    Someone explain...?? ⤜(XᗩX)⤏
    Welcome back Militaryvet / Titanman.

    Can you make another of these megathreads. To get the discussion and drama going on. I wish to read these when I'm on the break xD
    (6)

  8. #198
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ravenblade1979 View Post
    Discussion needs to end. Its started by a troll who doesn't know nor wants to learn what his tanks cooldowns are lol
    I thought something made my cringedar tingle when I saw the tangential powerpoint chart.

    op needs to git gud
    (3)

  9. #199
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I don't understand why we can't have options. Or rather options that aren't easy and very easy. It's usually mildly challenging -> nerf. 90% of the game is like that. I'm still hoping for a Duty Roulette min ilvl. These are fun.
    (2)

  10. #200
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BeautyAstrologian View Post
    (。々°) Um... What! | (• ◡•)| (❍ᴥ❍ʋ) What does this... even say!! (×_×#)

    Someone explain...?? ⤜(XᗩX)⤏
    Goddamnit I thought this one was banned
    (6)

Page 20 of 45 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast